by Orson Scott Card ‧ RELEASE DATE: Sept. 1, 1999
Manfully resisting the temptation to rewrite his successful 1985 child-warrior saga, Ender’s Game, Card instead offers a parallel yarn, told from the point of view of Ender Wiggin’s lieutenant, Bean. As a two-year-old starving on the streets of Rotterdam, supergenius Bean survives by civilizing the merciless street gangs and bullies around him, but he can—t prevent his greatest enemy, Achilles, from murdering his only friend, Poke. Recognizing Bean’s extraordinary abilities, recruiter Sister Carlotta sends him to Battle School. Here, aboard an orbiting space station, exceptional children like Bean learn the military skills necessary to fight the insect-like alien Buggers. Handicapped by his doll-like stature, Bean nevertheless excels in the war games, though he doesn’t understand the legendary Ender Wiggin’s ability to inspire loyalty and devotion. Carlotta, meanwhile, discovers that Bean’s extraordinary intellect is the result of illegal genetic manipulation; the tradeoff for intelligence is that he’ll keep growing until he dies—at the age of 25. Bean, unimpressed with his teachers and their selection methods, puts together his own team of rejects and misfits; commanded by Ender, they’re invincible. But the pressure steadily increases on the children, with ever more frequent battle-games and increasingly complex scenarios. Bean alone figures out that these battles aren’t computer simulations but the real thing, conducted by instantaneous communicator. If they lose, the human species will perish. Card is always at his best, as here, when he’s writing about children: an absorbing, near-flawless performance that, while fully intelligible, should send everyone scurrying to reread the original.
Pub Date: Sept. 1, 1999
ISBN: 0-312-86860-X
Page Count: 352
Publisher: Tor
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: July 1, 1999
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by TJ Klune ‧ RELEASE DATE: March 17, 2020
A breezy and fun contemporary fantasy.
A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.
Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.
A breezy and fun contemporary fantasy.Pub Date: March 17, 2020
ISBN: 978-1-250-21728-8
Page Count: 352
Publisher: Tor
Review Posted Online: Nov. 10, 2019
Kirkus Reviews Issue: Dec. 1, 2019
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PERSPECTIVES
by Andy Weir ‧ RELEASE DATE: Feb. 11, 2014
Sharp, funny and thrilling, with just the right amount of geekery.
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When a freak dust storm brings a manned mission to Mars to an unexpected close, an astronaut who is left behind fights to stay alive. This is the first novel from software engineer Weir.
One minute, astronaut Mark Watney was with his crew, struggling to make it out of a deadly Martian dust storm and back to the ship, currently in orbit over Mars. The next minute, he was gone, blown away, with an antenna sticking out of his side. The crew knew he'd lost pressure in his suit, and they'd seen his biosigns go flat. In grave danger themselves, they made an agonizing but logical decision: Figuring Mark was dead, they took off and headed back to Earth. As it happens, though, due to a bizarre chain of events, Mark is very much alive. He wakes up some time later to find himself stranded on Mars with a limited supply of food and no way to communicate with Earth or his fellow astronauts. Luckily, Mark is a botanist as well as an astronaut. So, armed with a few potatoes, he becomes Mars' first ever farmer. From there, Mark must overcome a series of increasingly tricky mental, physical and technical challenges just to stay alive, until finally, he realizes there is just a glimmer of hope that he may actually be rescued. Weir displays a virtuosic ability to write about highly technical situations without leaving readers far behind. The result is a story that is as plausible as it is compelling. The author imbues Mark with a sharp sense of humor, which cuts the tension, sometimes a little too much—some readers may be laughing when they should be on the edges of their seats. As for Mark’s verbal style, the modern dialogue at times undermines the futuristic setting. In fact, people in the book seem not only to talk the way we do now, they also use the same technology (cellphones, computers with keyboards). This makes the story feel like it's set in an alternate present, where the only difference is that humans are sending manned flights to Mars. Still, the author’s ingenuity in finding new scrapes to put Mark in, not to mention the ingenuity in finding ways out of said scrapes, is impressive.
Sharp, funny and thrilling, with just the right amount of geekery.Pub Date: Feb. 11, 2014
ISBN: 978-0-8041-3902-1
Page Count: 368
Publisher: Crown
Review Posted Online: Dec. 7, 2013
Kirkus Reviews Issue: Dec. 15, 2013
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by Andy Weir ; illustrated by Sarah Andersen
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