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THE BOY WITH THE SWORD

From the Dragon Run series , Vol. 2

Effective worldbuilding, strong character development, and fast-paced action make for an entertaining adventure.

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In this middle-grade fantasy sequel, a boy who defeated dragons must confront a powerful magic wielder.

In Book 1 of this series, 12-year-old Alluencien “Al” Pilgrommor earned a zero rank on Testing Day, putting himself and his family in danger. He was sent away, but being zero also allowed Al to survive being bombarded with Potentia, “the source of all magic,” giving him special powers—some remaining untapped. In a great battle, Al poisoned and overthrew the dragons ruling his society, which freed the five races. Now, the grounds outside Castle Surflienne are littered with dragon corpses, and the imperious Magister Trejir arrives, appointing himself ruler. Feeling devastated by his father’s continued rejection and sensing danger from Trejir, Al goes to Dockside, where he learns two disturbing facts: the Feathers—a secret organization that helped Al kill the dragons—are being hunted, and Trejir has taken the boy’s mother hostage. Not only that, Trejir has gotten hold of a dragon egg and means to reestablish tyranny. As Al works to defeat Trejir, he gathers allies and becomes known as the boy with the sword, which is conspicuously a little too big for him. If Al can learn more about his abilities and how to use them in time, his coalition might have a chance. Matthews (Dragon Run, 2013) takes his exciting sword-and-sorcery tale to some unexpected places here, with well-drawn vignettes of Dockside society and a compelling backstory. For example, because the dragons rewrote history and claimed to have created humans, Al is a monster, not a hero, to many—including his own mother. Al’s enjoyably ragtag associates include the spirits of Castle Surflienne’s last human rulers, which inhabit the very stones. Al’s considerable powers are balanced by his feelings of rejection, and he grows through his experiences, learning to plan and think ahead. But diction is sometimes too modern; words like “mom,” “dad,” “guy,” “okay,” and the intensifier “super” take readers out of this medieval-ish world.

Effective worldbuilding, strong character development, and fast-paced action make for an entertaining adventure.

Pub Date: Aug. 19, 2019

ISBN: 978-1-73307-770-5

Page Count: 370

Publisher: Second Story Up

Review Posted Online: Sept. 19, 2019

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FINALLY, SOMETHING MYSTERIOUS

From the One and Onlys series , Vol. 1

Delightful fun for budding mystery fans.

Only children, rejoice! A cozy mystery just for you! (People with siblings will probably enjoy it too.)

Debut novelist Cornett introduces the One and Onlys, a trio of mystery-solving only kids: Gloria Longshanks “Shanks” Hill, Alexander “Peephole” Calloway, and narrator Paul (alas, no nickname) Marconi. The trio has a knack for finding and solving low-level mysteries, but they come up against a true head-scratcher when the yard of a resident of their small town is covered in rubber ducks overnight. Working ahead of Officer Portnoy, who’s a little on the slow side, can Paul, Shanks, and Peephole solve the mystery? Cornett has a lot of fun with this adventure, dropping additional side mysteries, a subplot about small businesses, big corporations, and economics, and a town’s love of bratwurst into the mix. Most importantly, he plays fair with the clues throughout, allowing astute readers to potentially solve the case ahead of the trio. The tone and mystery are perfect for younger readers who want to test their detective skills but are put off by anything scary or gory. The pacing would serve well for chapter-by-chapter read-alouds. If there are any quibbles, it’s the lack of diversity of the cast, as it defaults white. Diversity exists in small towns, and this one is crying out for more. Hopefully a sequel will introduce additional faces.

Delightful fun for budding mystery fans. (Mystery. 8-12)

Pub Date: April 14, 2020

ISBN: 978-1-9848-3003-6

Page Count: 256

Publisher: Knopf

Review Posted Online: Dec. 21, 2019

Kirkus Reviews Issue: Jan. 15, 2020

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ESCAPE

Thrills galore for gamers willing to go along for the ride.

A new virtual-reality theme park goes haywire on a crowd of young ­­victims, er, visitors in Alexander’s latest screamfest.

Having scored one of just 100 coveted preview tickets to a cutting-edge, kids-only venue dubbed ESCAPE, budding amusement park fan and designer Cody Baxter is looking forward to a life-changing experience. What he gets is more of a life-threatening one, as games and rides with names like Triassic Terror and Haunted Hillside not only pit him against a monster and then zombies—or sometimes a monster and zombies—as well as ruthless competing players, but seem tailored to play on individual personal terrors. And, in some never explained way, the VR quickly turns into real battles that inflict real wounds even as the real settings shift with sudden, dizzying unpredictability. Teaming up with loyal new friends Jayson Torn and Inga Andersdottir, the former described as being Japanese and White and the latter as Norwegian, Cody (who seems to default to White) struggles for survival, learning ultimately that ESCAPE was created by an evil genius with an ulterior motive who is convinced that he can teach children a salutary lesson. The plot’s no more logical in its twists and contrivances than the premise, but the author’s knack for spinning out nightmarish situations is definitely on display here as the tale careens toward a properly lurid outcome.

Thrills galore for gamers willing to go along for the ride. (Light horror. 9-12)

Pub Date: June 7, 2022

ISBN: 978-1-338-26047-2

Page Count: 240

Publisher: Scholastic

Review Posted Online: March 15, 2022

Kirkus Reviews Issue: April 1, 2022

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