This original take on time-travel historical fantasy is a sure bet for young scary-story enthusiasts.

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CARTER AND THE CURIOUS MAZE

From the Weird Stories Gone Wrong series

The lame haunted house at the fair leaves Carter seriously bored until Mr. Green, a scary old man with giant gardening shears, invites him into the Curious Maze; finding a way out—if he can—will prove fantastic, terrifying, and anything but dull.

The maze has rules, creepy Mr. Green (leaves grow out of his thumb!) tells him: he can’t go back. “Just keep walking. Every maze is a journey. You just have to choose the right path.” Hunting for his sister, Carter finds others lost in the maze. A little boy in old-fashioned clothes searches for his mother; a wounded, red-coated soldier is hunted by soldiers in blue with bayonets; desperate Creepy Leaf Girl morphs from human to plant. A “Native boy” in moccasins helps Carter escape the maze, but there’s something wrong. Here, the Ferris wheel is made of wood, and a sign reads “Welcome to the Grand Fair, 1903.” Carter’s invisible, except to the little boy from the maze, still lost. When Mr. Green reappears, the boys follow, only to land in the middle of a war between British and American soldiers. By turns scared, angry, and in denial, likable Carter grounds the well-plotted story. The maze is no tired narrative time-machine device; like Mr. Green, it has a spooky agenda of its own. Otherworldly illustrations, drawn with hallucinatory clarity, complement the text, enhancing the mysteries. With the exception of the Native boy, the primary cast appears to be white.

This original take on time-travel historical fantasy is a sure bet for young scary-story enthusiasts. (historical note) (Fantasy. 9-12)

Pub Date: Aug. 30, 2016

ISBN: 978-1-4597-3249-0

Page Count: 136

Publisher: Dundurn

Review Posted Online: June 1, 2016

Kirkus Reviews Issue: June 15, 2016

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However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the...

TUCK EVERLASTING

At a time when death has become an acceptable, even voguish subject in children's fiction, Natalie Babbitt comes through with a stylistic gem about living forever. 

Protected Winnie, the ten-year-old heroine, is not immortal, but when she comes upon young Jesse Tuck drinking from a secret spring in her parents' woods, she finds herself involved with a family who, having innocently drunk the same water some 87 years earlier, haven't aged a moment since. Though the mood is delicate, there is no lack of action, with the Tucks (previously suspected of witchcraft) now pursued for kidnapping Winnie; Mae Tuck, the middle aged mother, striking and killing a stranger who is onto their secret and would sell the water; and Winnie taking Mae's place in prison so that the Tucks can get away before she is hanged from the neck until....? Though Babbitt makes the family a sad one, most of their reasons for discontent are circumstantial and there isn't a great deal of wisdom to be gleaned from their fate or Winnie's decision not to share it. 

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the first week in August when this takes place to "the highest seat of a Ferris wheel when it pauses in its turning") help to justify the extravagant early assertion that had the secret about to be revealed been known at the time of the action, the very earth "would have trembled on its axis like a beetle on a pin." (Fantasy. 9-11)

Pub Date: Nov. 1, 1975

ISBN: 0312369816

Page Count: 164

Publisher: Farrar, Straus and Giroux

Review Posted Online: April 13, 2012

Kirkus Reviews Issue: Nov. 1, 1975

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Wholesome shading to bland, but well-stocked with exotic creatures and locales, plus an agreeable cast headed by a child...

KEEPER OF THE LOST CITIES

A San Diego preteen learns that she’s an elf, with a place in magic school if she moves to the elves’ hidden realm.

Having felt like an outsider since a knock on the head at age 5 left her able to read minds, Sophie is thrilled when hunky teen stranger Fitz convinces her that she’s not human at all and transports her to the land of Lumenaria, where the ageless elves live. Taken in by a loving couple who run a sanctuary for extinct and mythical animals, Sophie quickly gathers friends and rivals at Foxfire, a distinctly Hogwarts-style school. She also uncovers both clues to her mysterious origins and hints that a rash of strangely hard-to-quench wildfires back on Earth are signs of some dark scheme at work. Though Messenger introduces several characters with inner conflicts and ambiguous agendas, Sophie herself is more simply drawn as a smart, radiant newcomer who unwillingly becomes the center of attention while developing what turn out to be uncommonly powerful magical abilities—reminiscent of the younger Harry Potter, though lacking that streak of mischievousness that rescues Harry from seeming a little too perfect. The author puts her through a kidnapping and several close brushes with death before leaving her poised, amid hints of a higher destiny and still-anonymous enemies, for sequels.

Wholesome shading to bland, but well-stocked with exotic creatures and locales, plus an agreeable cast headed by a child who, while overly fond of screaming, rises to every challenge. (Fantasy. 10-12)

Pub Date: Oct. 2, 2012

ISBN: 978-1-4424-4593-2

Page Count: 496

Publisher: Aladdin

Review Posted Online: July 18, 2012

Kirkus Reviews Issue: Sept. 1, 2012

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