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CARTER AND THE CURIOUS MAZE

From the Weird Stories Gone Wrong series

This original take on time-travel historical fantasy is a sure bet for young scary-story enthusiasts.

The lame haunted house at the fair leaves Carter seriously bored until Mr. Green, a scary old man with giant gardening shears, invites him into the Curious Maze; finding a way out—if he can—will prove fantastic, terrifying, and anything but dull.

The maze has rules, creepy Mr. Green (leaves grow out of his thumb!) tells him: he can’t go back. “Just keep walking. Every maze is a journey. You just have to choose the right path.” Hunting for his sister, Carter finds others lost in the maze. A little boy in old-fashioned clothes searches for his mother; a wounded, red-coated soldier is hunted by soldiers in blue with bayonets; desperate Creepy Leaf Girl morphs from human to plant. A “Native boy” in moccasins helps Carter escape the maze, but there’s something wrong. Here, the Ferris wheel is made of wood, and a sign reads “Welcome to the Grand Fair, 1903.” Carter’s invisible, except to the little boy from the maze, still lost. When Mr. Green reappears, the boys follow, only to land in the middle of a war between British and American soldiers. By turns scared, angry, and in denial, likable Carter grounds the well-plotted story. The maze is no tired narrative time-machine device; like Mr. Green, it has a spooky agenda of its own. Otherworldly illustrations, drawn with hallucinatory clarity, complement the text, enhancing the mysteries. With the exception of the Native boy, the primary cast appears to be white.

This original take on time-travel historical fantasy is a sure bet for young scary-story enthusiasts. (historical note) (Fantasy. 9-12)

Pub Date: Aug. 30, 2016

ISBN: 978-1-4597-3249-0

Page Count: 136

Publisher: Dundurn

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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KEEPER OF THE LOST CITIES

From the Keeper of the Lost Cities series , Vol. 1

Wholesome shading to bland, but well-stocked with exotic creatures and locales, plus an agreeable cast headed by a child...

A San Diego preteen learns that she’s an elf, with a place in magic school if she moves to the elves’ hidden realm.

Having felt like an outsider since a knock on the head at age 5 left her able to read minds, Sophie is thrilled when hunky teen stranger Fitz convinces her that she’s not human at all and transports her to the land of Lumenaria, where the ageless elves live. Taken in by a loving couple who run a sanctuary for extinct and mythical animals, Sophie quickly gathers friends and rivals at Foxfire, a distinctly Hogwarts-style school. She also uncovers both clues to her mysterious origins and hints that a rash of strangely hard-to-quench wildfires back on Earth are signs of some dark scheme at work. Though Messenger introduces several characters with inner conflicts and ambiguous agendas, Sophie herself is more simply drawn as a smart, radiant newcomer who unwillingly becomes the center of attention while developing what turn out to be uncommonly powerful magical abilities—reminiscent of the younger Harry Potter, though lacking that streak of mischievousness that rescues Harry from seeming a little too perfect. The author puts her through a kidnapping and several close brushes with death before leaving her poised, amid hints of a higher destiny and still-anonymous enemies, for sequels.

Wholesome shading to bland, but well-stocked with exotic creatures and locales, plus an agreeable cast headed by a child who, while overly fond of screaming, rises to every challenge. (Fantasy. 10-12)

Pub Date: Oct. 2, 2012

ISBN: 978-1-4424-4593-2

Page Count: 496

Publisher: Aladdin

Review Posted Online: July 17, 2012

Kirkus Reviews Issue: Sept. 1, 2012

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GHOST GIRL

A didactic blueprint disguised as a supernatural treasure map.

A girl who delights in the macabre harnesses her inherited supernatural ability.

It’s not just her stark white hair that makes 11-year-old Zee Puckett stand out in nowheresville Knobb’s Ferry. She’s a storyteller, a Mary Shelley fangirl, and is being raised by her 21-year-old high school dropout sister while their father looks for work upstate (cue the wayward glances from the affluent demography). Don’t pity her, because Zee doesn’t acquiesce to snobbery, bullying, or pretty much anything that confronts her. But a dog with bleeding eyes in a cemetery gives her pause—momentarily—because the beast is just the tip of the wicked that has this way come to town. Time to get some help from ghosts. The creepy supernatural current continues throughout, intermingled with very real forays into bullying (Zee won’t stand for it or for the notion that good girls need to act nice), body positivity, socio-economic status and social hierarchy, and mental health. This debut from a promising writer involves a navigation of caste systems, self-esteem, and villainy that exists in an interesting world with intriguing characters, but they receive a flat, two-dimensional treatment that ultimately makes the book feel like one is learning a ho-hum lesson in morality. Zee is presumably White (as is her rich-girl nemesis–cum-comrade, Nellie). Her best friend, Elijah, is cued as Black. Warning: this just might spur frenzied requests for Frankenstein.

A didactic blueprint disguised as a supernatural treasure map. (Supernatural. 10-12)

Pub Date: Aug. 10, 2021

ISBN: 978-0-06-304460-9

Page Count: 288

Publisher: Katherine Tegen/HarperCollins

Review Posted Online: June 10, 2021

Kirkus Reviews Issue: July 1, 2021

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