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DRAGON GAMES

BOOK 2: THE BOOKS OF UMBER

This sequel to Happenstance Found (2009) takes Hap (in the company of his manic-depressive patron, Lord Umber) all over the map of fantasyland. Umber is careless of the safety of his companions, most notably Hap and Oates, the loyal but angry companion who is cursed to tell the truth. With so cavalier a leader, it’s no surprise Hap ends up in constant danger: threatened by sleeping sea-giants, nearly burned to death in the lava-spewing inferno, almost eaten by ghost-ridden crabs and vicious, gnome-like bidmis, chased by megalomaniac princes and constantly endangered by political intrigue. Hap doesn’t have much initiative, mostly following Umber’s direction as they careen around the world. The adventure feels more like Umber’s than like Hap’s, at any rate. Despite the overshadowing of the protagonist, the fast-paced and high-energy action of this video-game–like quest will please fantasy adventure fans. (Fantasy. 10-12)

Pub Date: Jan. 26, 2010

ISBN: 978-1-4169-7521-2

Page Count: 384

Publisher: Aladdin

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Dec. 15, 2009

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HOW TO TRAIN YOUR DRAGON

Facing sneering peers, plus a cave full of vicious young dragons and two mountainous, malign adult ones, brings an ordinary Viking lad around to becoming a “Hero the Hard Way” in this farcical import. Dispatched to capture and train some breed of dragon as a rite of passage into the Hairy Hooligan Tribe, unprepossessing Hiccup Horrendous Haddock III returns not with a mighty Gronkle, or an aptly named Monstrous Nightmare, but a shrimpy creature laughingly dubbed “Toothless”—who also turns out to be about as trainable as a cat, with an attitude to match. But Hiccup and Toothless develop into a doughty team when two humongous, fire-breathing Sea Dragons pull up to shore, looking for the odd village or army to devour. Cowell adds lots of jagged, William Steig–like sketches to a narrative rich in dragon muck, cartoon violence, and characters with names like Snotlout and Dogsbreath the Duhbrain. Her genuinely fierce, intelligent, and scary dragons nearly steal the show, but Hiccup and his diminutive sidekick ultimately come out on top, both displaying a proper hero’s mix of quick wit, courage, and loyalty. (Fiction. 10-12)

Pub Date: May 1, 2004

ISBN: 0-316-73737-2

Page Count: 224

Publisher: Little, Brown

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: April 15, 2004

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SUPERNOVA

From the Amulet series , Vol. 8

Kibuishi gives his epic tale a hefty nudge toward its long-building climax while giving readers plenty of reasons to stick...

Stonekeeper Emily frees the elves from their monstrous masked ruler and sets out to rejoin her brother and mother in the series’ penultimate episode.

The multistranded storyline picks up with Emily’s return to the world of Alledia. Now a fiery, destructive phoenix struggling to regain control of her actions, Emily goes on to follow her brother Navin and allies as they battle invading shadows on the nearby world of Typhon, then switches back to human form for a climactic confrontation with the Elf King—in the course of which Emily rips off his mask to a chorus of “ERGH!! NO!!! GRAH! RRGH!! AAAGH!” to expose a rousingly hideous face. Cute animal heads on many figures (the result of a curse) and a scene with benevolent-looking trees provide at least a bit of relief from the grim expressions that all the human and humanoid elven characters almost invariably wear. But along with emphatic sound effects, the battle and action scenes in the cleanly drawn, if sometimes cramped, panels feature huge blasts of fire or energy, intricately detailed giant robots, weirdly eyeless monsters, and wild escapades aplenty to keep the pace’s pedal to the metal. Aliens and AIs in the cast come in a variety of hues, elves are a uniform gray, and except for a brief encounter between Emily and a slightly darker lad, the (uncursed) humans default to white.

Kibuishi gives his epic tale a hefty nudge toward its long-building climax while giving readers plenty of reasons to stick around for it. (Graphic fantasy. 10-12)

Pub Date: Sept. 25, 2018

ISBN: 978-0-545-85002-5

Page Count: 208

Publisher: Graphix/Scholastic

Review Posted Online: July 23, 2018

Kirkus Reviews Issue: Aug. 15, 2018

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