by R.A. Salvatore ‧ RELEASE DATE: Feb. 6, 2018
Enjoyable and addictive, flaws and all.
Salvatore kicks off a new fantasy sequence set in the world of Corona (Immortalis, 2003, etc.) but with only passing references to persons and events from previous adventures.
On the frigid slopes of the volcanic mountain Fireach Speuer—Salvatore isn’t noted for his subtlety—lives a parasitical, barbarian warrior tribe, the Usgar, whose patron is the Crystal God. Some of their womenfolk are witches of the Coven, able to command the magic of the crystals found within the mountain, crystals that make the warriors all but invincible as they plunder slaves and supplies from the villagers who live along the shores of Loch Beag at the mountain’s foot. When the story opens, Aoleyn is 3 years old, inquisitive, and active; an orphan, many years will pass before she understands her convoluted birthright. Aoleyn desperately wants to become a witch but faces many challenges, not least that an Usgar woman expects to be raped and brutalized by the warrior who chooses her as his mate. One of the matters that the narrative never clarifies is why the Usgar witches, despite their magic-crystal powers, allow the warriors to virtually enslave them. In another narrative strand, Talmadge, a trader who meanders about the Wilderlands trying to unlock the puzzle of his life, is drawn to Loch Beag. We of course assume that Aoleyn and Talmadge will meet, eventually, but it’s far from obvious why, when, or how. All this slow, quiet development allows the low-key charms of these stories and others to flourish.
Enjoyable and addictive, flaws and all.Pub Date: Feb. 6, 2018
ISBN: 978-0-7653-9527-6
Page Count: 496
Publisher: Tor
Review Posted Online: Nov. 13, 2017
Kirkus Reviews Issue: Dec. 1, 2017
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by Christopher Buehlman ‧ RELEASE DATE: Oct. 2, 2012
An author to watch, Buehlman is now two for two in delivering eerie, offbeat novels with admirable literary skill.
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Cormac McCarthy's The Road meets Chaucer's Canterbury Tales in this frightful medieval epic about an orphan girl with visionary powers in plague-devastated France.
The year is 1348. The conflict between France and England is nothing compared to the all-out war building between good angels and fallen ones for control of heaven (though a scene in which soldiers are massacred by a rainbow of arrows is pretty horrific). Among mortals, only the girl, Delphine, knows of the cataclysm to come. Angels speak to her, issuing warnings—and a command to run. A pack of thieves is about to carry her off and rape her when she is saved by a disgraced knight, Thomas, with whom she teams on a march across the parched landscape. Survivors desperate for food have made donkey a delicacy and don't mind eating human flesh. The few healthy people left lock themselves in, not wanting to risk contact with strangers, no matter how dire the strangers' needs. To venture out at night is suicidal: Horrific forces swirl about, ravaging living forms. Lethal black clouds, tentacled water creatures and assorted monsters are comfortable in the daylight hours as well. The knight and a third fellow journeyer, a priest, have difficulty believing Delphine's visions are real, but with oblivion lurking in every shadow, they don't have any choice but to trust her. The question becomes, can she trust herself? Buehlman, who drew upon his love of Fitzgerald and Hemingway in his acclaimed Southern horror novel, Those Across the River (2011), slips effortlessly into a different kind of literary sensibility, one that doesn't scrimp on earthy humor and lyrical writing in the face of unspeakable horrors. The power of suggestion is the author's strong suit, along with first-rate storytelling talent.
An author to watch, Buehlman is now two for two in delivering eerie, offbeat novels with admirable literary skill.Pub Date: Oct. 2, 2012
ISBN: 978-1-937007-86-7
Page Count: 432
Publisher: Ace/Berkley
Review Posted Online: Sept. 1, 2012
Kirkus Reviews Issue: Sept. 15, 2012
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by Robin Hobb ‧ RELEASE DATE: April 17, 1995
At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.
Pub Date: April 17, 1995
ISBN: 0-553-37445-1
Page Count: 368
Publisher: Spectra/Bantam
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: March 1, 1995
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