by Rainbow Rowell ‧ RELEASE DATE: July 8, 2014
The realities of a grown-up relationship are leavened by the buoyancy and wonder of falling in love all over again.
A marriage in crisis, a magical intervention and a bittersweet choice.
TV writer Georgie McCool is trying to have it all, but it becomes clear that she’s failing when her husband, Neal, heads to Nebraska for a family Christmas with their kids—without her. The career opportunity of a lifetime has appeared, but now her marriage may be ending as a result. What seems to be the setup for just another contemporary novel about midlife struggles takes a near-paranormal turn when Georgie finds a way to talk to Neal, but he’s not the Neal who’s just left her. Instead, she’s talking to him in the past, right before they got engaged. As the days leading up to Christmas tick by, and Georgie goes back and forth between talking to the Neal she fell in love with and avoiding her rapidly crumbling current life, she starts to realize that she might be able to undo the complications of the present and has to decide whether she wants to. Though Rowell started her career writing adult fiction (Attachments, 2011), she leaped up the best-seller lists with teen novels that adults love too (Fangirl, 2013; Eleanor & Park, 2013); in this book, she’s taken the romantic excitement of great contemporary teen literature and applied it to a more mature story, examining whether the blush of first love explored so memorably in Eleanor & Park is enough to keep a couple together forever. Her characters are instantly lovable, and the story moves quickly and only a little predictably—the ending manages to surprise and satisfy all at once. Though some teens might not be interested in the story, adult fans will love Rowell’s return to a story close to their hearts.
The realities of a grown-up relationship are leavened by the buoyancy and wonder of falling in love all over again.Pub Date: July 8, 2014
ISBN: 978-1-250-04937-7
Page Count: 320
Publisher: St. Martin's
Review Posted Online: May 6, 2014
Kirkus Reviews Issue: May 15, 2014
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by Rainbow Rowell ; illustrated by Jim Tierney
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by Samantha Shannon ‧ RELEASE DATE: Feb. 26, 2019
A celebration of fantasy that melds modern ideology with classic tropes. More of these dragons, please.
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After 1,000 years of peace, whispers that “the Nameless One will return” ignite the spark that sets the world order aflame.
No, the Nameless One is not a new nickname for Voldemort. Here, evil takes the shape of fire-breathing dragons—beasts that feed off chaos and imbalance—set on destroying humankind. The leader of these creatures, the Nameless One, has been trapped in the Abyss for ages after having been severely wounded by the sword Ascalon wielded by Galian Berethnet. These events brought about the current order: Virtudom, the kingdom set up by Berethnet, is a pious society that considers all dragons evil. In the East, dragons are worshiped as gods—but not the fire-breathing type. These dragons channel the power of water and are said to be born of stars. They forge a connection with humans by taking riders. In the South, an entirely different way of thinking exists. There, a society of female mages called the Priory worships the Mother. They don’t believe that the Berethnet line, continued by generations of queens, is the sacred key to keeping the Nameless One at bay. This means he could return—and soon. “Do you not see? It is a cycle.” The one thing uniting all corners of the world is fear. Representatives of each belief system—Queen Sabran the Ninth of Virtudom, hopeful dragon rider Tané of the East, and Ead Duryan, mage of the Priory from the South—are linked by the common goal of keeping the Nameless One trapped at any cost. This world of female warriors and leaders feels natural, and while there is a “chosen one” aspect to the tale, it’s far from the main point. Shannon’s depth of imagination and worldbuilding are impressive, as this 800-pager is filled not only with legend, but also with satisfying twists that turn legend on its head. Shannon isn’t new to this game of complex storytelling. Her Bone Season novels (The Song Rising, 2017, etc.) navigate a multilayered society of clairvoyants. Here, Shannon chooses a more traditional view of magic, where light fights against dark, earth against sky, and fire against water. Through these classic pairings, an entirely fresh and addicting tale is born. Shannon may favor detailed explication over keeping a steady pace, but the epic converging of plotlines at the end is enough to forgive.
A celebration of fantasy that melds modern ideology with classic tropes. More of these dragons, please.Pub Date: Feb. 26, 2019
ISBN: 978-1-63557-029-8
Page Count: 848
Publisher: Bloomsbury
Review Posted Online: Dec. 22, 2018
Kirkus Reviews Issue: Jan. 15, 2019
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by Ernest Cline ‧ RELEASE DATE: Aug. 16, 2011
Too much puzzle-solving, not enough suspense.
Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles.
The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.
Too much puzzle-solving, not enough suspense.Pub Date: Aug. 16, 2011
ISBN: 978-0-307-88743-6
Page Count: 384
Publisher: Crown
Review Posted Online: April 18, 2011
Kirkus Reviews Issue: May 1, 2011
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