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FLOW

Awards & Accolades

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A city ruled by a large number of powerful magical guilds is nearly torn apart from within due to the actions of a corrupt mayor in Benaroch’s (A Guide to Getting the Best Health Care for Your Child, 2007, etc.) debut work of fiction.

Not simply the title, “Flow” is also the word the characters in Benaroch’s story use to define magic itself. Not unlike the concept of “The Force” in Star Wars, Flow refers to invisible strings of power that ripple throughout the world and bind it together. Representatives of the magical academies test all young children for the ability to interact with and manipulate Flow. Those who test positive are taken from their parents to be trained in sorcery, which is known as “woodcraft.” After years of arduous training, those who don’t flunk out must choose a Guild that best complements their particular strengths. Meanwhile, the mayor is trying to secretly consolidate power into her own hands by setting the Guilds against one another. Her plan is threatened by the unprecedented emergence of a number of people who discover that they can work magic on their own, outside of the Guilds. Benaroch’s fantasy is rich with imaginative detail and strong prose, and a number of creative characteristics (such as magical, anthropomorphized boxes known as “kitties,” and the mayor’s imposing security force, the Tinies) distinguish this novel from other similar tales. The author makes liberal use of satire and dark comedy, as the absurdities of this fictional society humorously comment on our own world’s impenetrable bureaucracies. Unfortunately, the characters aren’t nearly as well developed as the world they inhabit. The villain’s motivations remain murky at best. Benaroch does, however, manage to capture the alienation the magical characters experience quite beautifully, instilling the narrative with a thoughtful and much-needed human touch. Benaroch’s tightly plotted novel presents an expertly crafted world that avid fantasy readers should find rewarding, and its blend of suspense and humor will attract neophytes, as well.

 

Pub Date: Jan. 19, 2012

ISBN: N/A

Page Count: 182

Publisher: CreateSpace

Review Posted Online: March 16, 2012

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THE NEVERFEAR

From the Impossible Creatures series , Vol. 3

Brilliant.

Young heroes rise to the challenge of protecting their home, family, and world when a new villain threatens the Glimouria Archipelago and the Immortal in this third series entry.

“New trouble” comes to the sanctuary of Glimt when Irian Guinne is kidnapped and Teren, the young Immortal, is threatened. Christopher Forrester, former princess Anya, jaculus dragon Jacques, and ratatoska navigator Ratwin undertake a series of herculean tasks to fulfill the kidnappers’ demands and free Irian, all without Nighthand’s knowledge or help. Christopher seeks knowledge from Naravirala the sphinx to understand his new, deeper connection to creatures (“It is the people you love who anchor you”), while Anya leans into her warrior nature (“What if I was born to be brave?”). Meanwhile, bandits with ouroboros bracelets pillage and burn across the Archipelago at the command of Astor Morax, and a fearsome tiger spies through mirrors. The white-presenting leads’ quest to save Irian is central, but brief sections visit Irian, Nighthand, and beautiful, deadly Carla Venasque. The climactic Battle of Glimt features ferocity, cleverness, sacrifice, and bravery, and the ending is more Shakespearean comedy than tragedy—but the danger to Teren is not over, leaving eager readers to await the fourth installment. This is a perfectly paced, mythology-laced tale of action, adventure, and heart that reminds readers that “the only thing stronger than fear is love, unceasingly and exultantly given.” Final art not seen.

Brilliant. (map, bestiary) (Fantasy. 10-14)

Pub Date: Sept. 1, 2026

ISBN: 9780593809945

Page Count: 336

Publisher: Knopf

Review Posted Online: July 6, 2026

Kirkus Reviews Issue: Aug. 1, 2026

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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