Children who stay with the book will find war, romance, gambling and political intrigue. But the first chapter or two may...




From the Campfire Mythology series

This graphic adaptation of the Mahabharata would be easy to conceptualize as a math problem.

The original Indian poem has 100,000 stanzas. The graphic novel is 112 pages long. So the panels are covered with dense blocks of text like this one: “Since Dhritarashtra was reluctant to hand over the kingdom to Yudhishthira, Bheeshma and Vidura urged him to divide the kingdom so that the Pandavas and the Kauravas could live in peace.” Readers might have been satisfied with less Mahabharata per page. Any one of the incidents that make up the story could have been turned into a full-length graphic novel. There are battles and disguises. There’s a funny, and strangely moving, sequence in which Draupadi finds herself married to five brothers. When the book simply tells an adventure story, it’s captivating. The artwork, helpfully, is stunning. The colors nearly glow. The book includes everything a reader could want but not right away. The prologue has hundreds of words about lines of succession that lie between them and the story.

Children who stay with the book will find war, romance, gambling and political intrigue. But the first chapter or two may feel a little too much like a math test. (character guide, family tree) (Graphic classic. 9-14)

Pub Date: April 2, 2013

ISBN: 978-93-80741-09-3

Page Count: 112

Publisher: Campfire

Review Posted Online: Feb. 27, 2013

Kirkus Reviews Issue: March 15, 2013

Did you like this book?

No Comments Yet


From the Fantasy Sports series , Vol. 3

In this third graphic-novel installment of the imaginative fantasy/sports mashup, a young heroine must win a game of mini-golf to save a cursed kingdom.

Feisty Wiz and her giant companion, Mug, both brown-skinned, are fished out of the sea and brought ashore to a tiny village suffering terribly under a diabolical scourge that caused “famine, the plague…the game [to] all run off, and the fish too.” Believing her to be the Blue Fish of Favor, Wiz’s savior demands a wish, imploring Wiz to break the curse. The source of their torment is an evil green tyrant sent by the Archmage. Wiz soon discovers that the fearsome creature is obsessed with mini-golf and maintaining his perfect record. Challenged with saving not only the village’s livelihood, but also her life, will Wiz be able to putt her way to victory on the loathsome links? Meanwhile, Mug finds himself mixed up in a fairly mind-blowing wrestling match. This slim, oversized volume is fast and furious fun, mixing fantasy and sports in a distinct and refreshing way. Showing a mix of influences from European comics and Japanese manga, Bosma’s panels are bustling and lively with their propulsive use of sound effects and motion lines. Although it’s the third volume in the series, it is a great jumping-in point for new readers, although assume most will seek out the previous volumes for more adventures in this quirky and exciting world.

A hole-in-one. (Graphic fantasy. 9-14)

Pub Date: July 11, 2017

ISBN: 978-1-910620-18-2

Page Count: 56

Publisher: Nobrow Ltd.

Review Posted Online: Aug. 7, 2017

Did you like this book?

No Comments Yet

A delightfully quirky series whose eccentric charms haven’t faltered.


From the Bad Machinery series , Vol. 7

In this seventh installment, the sleuths from Griswold’s Grammar School unravel yet another case involving a mysterious portal and a time-bending troublemaker.

Once again, the six young British gumshoes find themselves in the midst of something both puzzling and strange. As puberty looms, the group—three girls and three boys—has become divided along gender lines. The girls begin to watch an unusual student who is always—and somewhat anachronistically—rambling on about communists, while the boys start investigating a malevolent trio of classmates. With the discovery of a wormhole in their science lab and the changing of recent events, the group must converge and figure out a way to stop the time-traveling wrongdoers from rewriting history. As Allison’s series has progressed, the characters have aged with it, bringing increasing complexity to each case but maintaining its whimsy and never taking itself too seriously. Like its predecessors, this volume relates a complete case and works well as a stand-alone, though it has enough quiet in-jokes to reward devoted followers. Allison’s attention to detail in his characters is playful, with an especially keen eye to his protagonists’ stylish sartorial choices. However, those seeking diversity may be happier elsewhere; his mainstays are nearly all white, save for one who is black.

A delightfully quirky series whose eccentric charms haven’t faltered. (Graphic mystery/fantasy. 10-14)

Pub Date: May 17, 2017

ISBN: 978-1-62010-390-6

Page Count: 128

Publisher: Oni Press

Review Posted Online: Feb. 20, 2017

Kirkus Reviews Issue: March 1, 2017

Did you like this book?

No Comments Yet