A moving pair of historical tales, as philosophically astute as they are dramatically gripping.



Two novellas poignantly examine characters who find comfort in their roots and find themselves drawn to the unknown.

Hess offers a pair of searching explorations of the push and pull of one’s origins. In The Root of Everything, set in the early 20th century, Richard leaves his native Germany over the objections of his father in order to follow his younger brother, Rolf, to the United States. They both find work at a lumberyard in Missouri, but when Rolf dies tragically on the job, Richard is devastated. Nevertheless, he starts his own business and a family, as well; his son, Cal, follows in his footsteps and runs a lumbering business and marries a woman named Josie. However, Cal is never quite happy with his life, and Josie is so miserable that she finally leaves him; their son, Stanford, who’s secretly gay, leaves for New York City to become a wealthy businessman; there, he has a relationship with a palm reader named Sam. In deeply affecting prose that’s characteristic of the entire book, Hess depicts Richard’s despair over his now scattered family: “Richard…covered his face, and with this sharp action, the dragon flies scattered as if this human grief had poisoned their air.” In the second novella, Lightning, Bud is born and raised in Fayetteville, Arkansas, but dreams of moving out west with his best friend, Jerky. After his father dies, a rich aunt offers him the opportunity to move to New York and ride horses, a passion of his, and it’s a possibility that is as tantalizing as it is frightening. Once again, the author’s writing is poetically subtle but impressively restrained; readers are drawn deep into these stories without any excessive hand-holding, free to draw their own conclusions. With impressive emotional power, both novellas show the paradoxical ways in which one’s family can feel like a prison from which to break free but also like a home in which one can find one’s true self.

A moving pair of historical tales, as philosophically astute as they are dramatically gripping.

Pub Date: July 13, 2021

ISBN: 978-1-60-864158-1

Page Count: 204

Publisher: rEBEL SaTOri PrESS

Review Posted Online: July 13, 2021

Kirkus Reviews Issue: Sept. 1, 2021

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A whimsical fantasy about learning what’s important in life.

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An unhappy woman who tries to commit suicide finds herself in a mysterious library that allows her to explore new lives.

How far would you go to address every regret you ever had? That’s the question at the heart of Haig’s latest novel, which imagines the plane between life and death as a vast library filled with books detailing every existence a person could have. Thrust into this mysterious way station is Nora Seed, a depressed and desperate woman estranged from her family and friends. Nora has just lost her job, and her cat is dead. Believing she has no reason to go on, she writes a farewell note and takes an overdose of antidepressants. But instead of waking up in heaven, hell, or eternal nothingness, she finds herself in a library filled with books that offer her a chance to experience an infinite number of new lives. Guided by Mrs. Elm, her former school librarian, she can pull a book from the shelf and enter a new existence—as a country pub owner with her ex-boyfriend, as a researcher on an Arctic island, as a rock star singing in stadiums full of screaming fans. But how will she know which life will make her happy? This book isn't heavy on hows; you won’t need an advanced degree in quantum physics or string theory to follow its simple yet fantastical logic. Predicting the path Nora will ultimately choose isn’t difficult, either. Haig treats the subject of suicide with a light touch, and the book’s playful tone will be welcome to readers who like their fantasies sweet if a little too forgettable.

A whimsical fantasy about learning what’s important in life.

Pub Date: Sept. 29, 2020

ISBN: 978-0-52-555947-4

Page Count: 336

Publisher: Viking

Review Posted Online: July 14, 2020

Kirkus Reviews Issue: Aug. 1, 2020

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Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.


The adventures of a trio of genius kids united by their love of gaming and each other.

When Sam Masur recognizes Sadie Green in a crowded Boston subway station, midway through their college careers at Harvard and MIT, he shouts, “SADIE MIRANDA GREEN. YOU HAVE DIED OF DYSENTERY!” This is a reference to the hundreds of hours—609 to be exact—the two spent playing “Oregon Trail” and other games when they met in the children’s ward of a hospital where Sam was slowly and incompletely recovering from a traumatic injury and where Sadie was secretly racking up community service hours by spending time with him, a fact which caused the rift that has separated them until now. They determine that they both still game, and before long they’re spending the summer writing a soon-to-be-famous game together in the apartment that belongs to Sam's roommate, the gorgeous, wealthy acting student Marx Watanabe. Marx becomes the third corner of their triangle, and decades of action ensue, much of it set in Los Angeles, some in the virtual realm, all of it riveting. A lifelong gamer herself, Zevin has written the book she was born to write, a love letter to every aspect of gaming. For example, here’s the passage introducing the professor Sadie is sleeping with and his graphic engine, both of which play a continuing role in the story: “The seminar was led by twenty-eight-year-old Dov Mizrah....It was said of Dov that he was like the two Johns (Carmack, Romero), the American boy geniuses who'd programmed and designed Commander Keen and Doom, rolled into one. Dov was famous for his mane of dark, curly hair, wearing tight leather pants to gaming conventions, and yes, a game called Dead Sea, an underwater zombie adventure, originally for PC, for which he had invented a groundbreaking graphics engine, Ulysses, to render photorealistic light and shadow in water.” Readers who recognize the references will enjoy them, and those who don't can look them up and/or simply absorb them. Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise.

Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.

Pub Date: July 5, 2022

ISBN: 978-0-593-32120-1

Page Count: 416

Publisher: Knopf

Review Posted Online: April 13, 2022

Kirkus Reviews Issue: May 1, 2022

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