A workmanlike volume that congregates interesting characters and then doesn’t do much with them.
by Scott Nadelson ‧ RELEASE DATE: March 15, 2023
This collection of 17 stories covers life across contemporary America and historic Europe, with an eye toward has-beens and yet-to-be’s.
Mark Rothko, who “has yet to pick up a brush or touch paint to canvas,” weeps after he catches a similarly young Clark Gable seducing their acting teacher in Portland, Oregon. A lightly fictionalized Arnold Schoenberg begins to compose the music that will make him famous, while his wife carries out an affair with a younger painter. Meanwhile, the 19th-century English boxer Daniel Mendoza and a lightly fictionalized version of “American primitive” guitar player John Fahey seek a past-their-prime payday. All of these events are true, more or less, but in imagining obscure incidents from the lives of well-known, largely Jewish people, Nadelson doesn’t add to our understanding of these figures. Rather, the stories hope to borrow their subjects' gravity without offering much in return. Stronger are Nadelson’s more contemporary stories, largely set in Portland or northern New Jersey. In one of the best, “Loyalists,” a teenager obsessed with British culture (his love for Quadrophenia has led him backward into King George III apologetics) causes some property damage with the help of a Revolutionary War–era bayonet. In another, a college dropout earns some extra income digitally editing soft-core pornography and receives a lesson in desire. Throughout, Nadelson’s prose teeters between simplicity and cliché. Two separate middle-aged men are both described using the phrase “balding and paunchy,” one example of Nadelson’s habit of telling-not-showing via bromides. The prose has a flattening effect: Readers won’t struggle with these stories, but a lack of depth means they also won’t be engaged by the strongest of them.
A workmanlike volume that congregates interesting characters and then doesn’t do much with them.Pub Date: March 15, 2023
ISBN: 9798218043339
Page Count: 272
Publisher: Columbus State University Press
Review Posted Online: Jan. 12, 2023
Kirkus Reviews Issue: Feb. 1, 2023
Categories: LITERARY FICTION | SHORT STORIES
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by Pat Conroy ‧ RELEASE DATE: Oct. 21, 1986
A flabby, fervid melodrama of a high-strung Southern family from Conroy (The Great Santini, The Lords of Discipline), whose penchant for overwriting once again obscures a genuine talent. Tom Wingo is an unemployed South Carolinian football coach whose internist wife is having an affair with a pompous cardiac man. When he hears that his fierce, beautiful twin sister Savannah, a well-known New York poet, has once again attempted suicide, he escapes his present emasculation by flying north to meet Savannah's comely psychiatrist, Susan Lowenstein. Savannah, it turns out, is catatonic, and before the suicide attempt had completely assumed the identity of a dead friend—the implication being that she couldn't stand being a Wingo anymore. Susan (a shrink with a lot of time on her hands) says to Tom, "Will you stay in New York and tell me all you know?" and he does, for nearly 600 mostly-bloated pages of flashbacks depicting The Family Wingo of swampy Colleton County: a beautiful mother, a brutal shrimper father (the Great Santini alive and kicking), and Tom and Savannah's much-admired older brother, Luke. There are enough traumas here to fall an average-sized mental ward, but the biggie centers around Luke, who uses the skills learned as a Navy SEAL in Vietnam to fight a guerrilla war against the installation of a nuclear power plant in Colleton and is killed by the authorities. It's his death that precipitates the nervous breakdown that costs Tom his job, and Savannah, almost, her life. There may be a barely-glimpsed smaller novel buried in all this succotash (Tom's marriage and life as a football coach), but it's sadly overwhelmed by the book's clumsy central narrative device (flashback ad infinitum) and Conroy's pretentious prose style: ""There are no verdicts to childhood, only consequences, and the bright freight of memory. I speak now of the sun-struck, deeply lived-in days of my past.
Pub Date: Oct. 21, 1986
ISBN: 0553381547
Page Count: 686
Publisher: Houghton Mifflin
Review Posted Online: Oct. 30, 2013
Kirkus Reviews Issue: Sept. 15, 1986
Categories: LITERARY FICTION
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SEEN & HEARD
by Gabrielle Zevin ‧ RELEASE DATE: July 5, 2022
The adventures of a trio of genius kids united by their love of gaming and each other.
When Sam Masur recognizes Sadie Green in a crowded Boston subway station, midway through their college careers at Harvard and MIT, he shouts, “SADIE MIRANDA GREEN. YOU HAVE DIED OF DYSENTERY!” This is a reference to the hundreds of hours—609 to be exact—the two spent playing “Oregon Trail” and other games when they met in the children’s ward of a hospital where Sam was slowly and incompletely recovering from a traumatic injury and where Sadie was secretly racking up community service hours by spending time with him, a fact which caused the rift that has separated them until now. They determine that they both still game, and before long they’re spending the summer writing a soon-to-be-famous game together in the apartment that belongs to Sam's roommate, the gorgeous, wealthy acting student Marx Watanabe. Marx becomes the third corner of their triangle, and decades of action ensue, much of it set in Los Angeles, some in the virtual realm, all of it riveting. A lifelong gamer herself, Zevin has written the book she was born to write, a love letter to every aspect of gaming. For example, here’s the passage introducing the professor Sadie is sleeping with and his graphic engine, both of which play a continuing role in the story: “The seminar was led by twenty-eight-year-old Dov Mizrah....It was said of Dov that he was like the two Johns (Carmack, Romero), the American boy geniuses who'd programmed and designed Commander Keen and Doom, rolled into one. Dov was famous for his mane of dark, curly hair, wearing tight leather pants to gaming conventions, and yes, a game called Dead Sea, an underwater zombie adventure, originally for PC, for which he had invented a groundbreaking graphics engine, Ulysses, to render photorealistic light and shadow in water.” Readers who recognize the references will enjoy them, and those who don't can look them up and/or simply absorb them. Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise.
Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.Pub Date: July 5, 2022
ISBN: 978-0-593-32120-1
Page Count: 416
Publisher: Knopf
Review Posted Online: April 13, 2022
Kirkus Reviews Issue: May 1, 2022
Categories: LITERARY FICTION | GENERAL FICTION
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