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THE BANDS OF BRAVERY

THE COMIC BOOK YOU CAN PLAY

From the Comic Quests series , Vol. 2

Creative mechanics don’t make up for characters without depth or diversity.

Translated from the French, this “choose your own adventure” graphic novel follows three boys on their way to knighthood.

Sick of their boring lives, three hopeful boys set out on a journey to sign up for Knights School. King Louis the Little allows anyone to try for knighthood, but before the aspiring heroes earn the title of Knights of the Royal Order, they must first pass a test of courage. Within five days, each aspirant must collect the bracelets of bravery scattered throughout the kingdom. This reader-driven graphic novel takes readers on a dizzying quest through swamps, over a mountain, and across the countryside. Readers choose from three archetypes to play: a bookworm, a lumberjack, and an acrobat. Each has different starting ability scores, which determine how many items they can carry and what weapons they can use. All three of the character choices are white, but, then again, so is seemingly every other character in the kingdom. The book includes pages of blank quest trackers for recording character statistics, items, gold, knights, and bravery bracelets. Numbers mark the trail from panel to panel through the book. While many of the numbers appear in the background of the panel, sometimes characters instruct readers which panel to go to next, killing the story’s immersion.

Creative mechanics don’t make up for characters without depth or diversity. (Graphic fantasy/novelty. 7-12)

Pub Date: Sept. 4, 2018

ISBN: 978-1-68369-055-9

Page Count: 153

Publisher: Quirk Books

Review Posted Online: July 29, 2018

Kirkus Reviews Issue: Aug. 15, 2018

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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DOG MAN AND CAT KID

From the Dog Man series , Vol. 4

More trampling in the vineyards of the Literary Classics section, with results that will tickle fancies high and low.

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Recasting Dog Man and his feline ward, Li’l Petey, as costumed superheroes, Pilkey looks East of Eden in this follow-up to Tale of Two Kitties (2017).

The Steinbeck novel’s Cain/Abel motif gets some play here, as Petey, “world’s evilest cat” and cloned Li’l Petey’s original, tries assiduously to tempt his angelic counterpart over to the dark side only to be met, ultimately at least, by Li’l Petey’s “Thou mayest.” (There are also occasional direct quotes from the novel.) But inner struggles between good and evil assume distinctly subordinate roles to riotous outer ones, as Petey repurposes robots built for a movie about the exploits of Dog Man—“the thinking man’s Rin Tin Tin”—while leading a general rush to the studio’s costume department for appropriate good guy/bad guy outfits in preparation for the climactic battle. During said battle and along the way Pilkey tucks in multiple Flip-O-Rama inserts as well as general gags. He lists no fewer than nine ways to ask “who cut the cheese?” and includes both punny chapter titles (“The Bark Knight Rises”) and nods to Hamiltonand Mary Poppins. The cartoon art, neatly and brightly colored by Garibaldi, is both as easy to read as the snappy dialogue and properly endowed with outsized sound effects, figures displaying a range of skin colors, and glimpses of underwear (even on robots).

More trampling in the vineyards of the Literary Classics section, with results that will tickle fancies high and low. (drawing instructions) (Graphic fantasy. 7-10)

Pub Date: Dec. 26, 2017

ISBN: 978-0-545-93518-0

Page Count: 256

Publisher: Graphix/Scholastic

Review Posted Online: May 13, 2018

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