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THE NEW ADVENTURES OF TURNING RED VOL. 1

VOL. 1

A lively and adorable addition to the Turning Reduniverse that will engage fans of the movie.

This graphic novel, based on the 2022 animated Pixar film Turning Red, contains four new interconnected stories that follow the cast of characters.

The first story follows Meilin Lee over the summer following the revelation that she comes from a long line of women who turn into giant pandas when they experience heightened emotions. Mei has somewhat settled into her powers, but her emotional regulation still isn’t the best, and when her mother tries to burn off Mei’s excess energy through chores, it doesn’t work. So the two of them visit family friend Mr. Gao to learn qigong (calming breathwork), which helps Mei to center herself and calm her inner panda. The next story is set before and during the movie’s events and showcases the cracks forming in boy band 4*Town’s esprit de corps. Will this be the end of the band, or will Mei’s panda form crashing the concert spur these four friends to reconcile? The third story takes place several weeks after the concert, when 4*Town’s newest album drops. When Mei and her friends ask what their classmate and fellow fan Tyler thinks of it, he responds that the group is old news—he listens to 5-Spice now instead. (“Yeah, I’m kind of over 4*town. they’re so...five minutes ago.”) This causes a rift that culminates in Mei and Tyler having a class debate over which group is better. The fourth installment features a story within a story as Abby, one of Mei’s friends, writes fanfiction about 4*Town. All of the girls contribute to the fanfiction in fun, genre-bending ways in what is the most lighthearted of the tales. Overall, this a sweet continuation of the movie. Each of the characters are rendered in a new yet recognizable style with cute, expressive artwork. The colorful illustrations pair well with the humorous dialogue and fun premises. There are plenty of heartwarming, teachable moments as the stories tackle friendship, self-expression, reigniting one’s passion, and regulating big emotions, all done in a kid-friendly manner.

A lively and adorable addition to the Turning Reduniverse that will engage fans of the movie.

Pub Date: July 23, 2024

ISBN: 9781545802137

Page Count: 88

Publisher: Papercutz

Review Posted Online: Oct. 9, 2024

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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