Next book

REFLEX

Compelling, chilling, and completely satisfying, with lots of knowing jokes for the fans and plenty of scope for more...

Belated sequel to Gould’s fine debut (Jumper, 1992) involving teleportation, spooks, and paranoia.

Davy Rice is the only person in the world who can “jump,” meaning teleport himself instantly from place to place. Previously, he became involved with the NSA—doing only those jobs that didn’t conflict with his own ethical sense. But this time, when he jumps to Washington, DC, to meet Brian Cox of the NSA, bad hats drug him and murder poor Brian. Days later, Davy wakes—chained (he can't jump out of them) and implanted with a device that causes uncontrollable vomiting and convulsions if he attempts to jump away or misbehave. Meanwhile, Davy’s therapist wife, Millie, abandoned in their west Texas mountain hideaway, waits in vain for him to return. Eventually, she’s forced to attempt to climb down the cliff, falls—and finds that from sheer terror she’s jumped to their condo in Stillwater, Oklahoma! Swiftly Millie teaches herself to jump voluntarily, and contacts NSA agent Thomas P. Anders. The latter doesn’t know who snatched Davy, but suspects another agency—or even higher-ups in the NSA itself. As Davy’s forced to accept his captors’ conditioning, and work for them moving people and things around the globe, he begins to discover other dimensions to his talent. Millie teams up with Becca Martingale of the FBI (Anders has been sidelined) to uncover Davy’s trail. It leads to Martha’s Vineyard and a huge old house belonging to one Lawrence Simons, a shadowy figure who rubs shoulders with government bigwigs.

Compelling, chilling, and completely satisfying, with lots of knowing jokes for the fans and plenty of scope for more sequels.

Pub Date: Dec. 1, 2004

ISBN: 0-312-86421-3

Page Count: 384

Publisher: Tor

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Oct. 15, 2004

Next book

A BLIGHT OF BLACKWINGS

A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.

Book 2 of Hearne's latest fantasy trilogy, The Seven Kennings (A Plague of Giants, 2017), set in a multiracial world thrust into turmoil by an invasion of peculiar giants.

In this world, most races have their own particular magical endowment, or “kenning,” though there are downsides to trying to gain the magic (an excellent chance of being killed instead) and using it (rapid aging and death). Most recently discovered is the sixth kenning, whose beneficiaries can talk to and command animals. The story canters along, although with multiple first-person narrators, it's confusing at times. Some characters are familiar, others are new, most of them with their own problems to solve, all somehow caught up in the grand design. To escape her overbearing father and the unreasoning violence his kind represents, fire-giant Olet Kanek leads her followers into the far north, hoping to found a new city where the races and kennings can peacefully coexist. Joining Olet are young Abhinava Khose, discoverer of the sixth kenning, and, later, Koesha Gansu (kenning: air), captain of an all-female crew shipwrecked by deep-sea monsters. Elsewhere, Hanima, who commands hive insects, struggles to free her city from the iron grip of wealthy, callous merchant monarchists. Other threads focus on the Bone Giants, relentless invaders seeking the still-unknown seventh kenning, whose confidence that this can defeat the other six is deeply disturbing. Under Hearne's light touch, these elements mesh perfectly, presenting an inventive, eye-filling panorama; satisfying (and, where appropriate, well-resolved) plotlines; and tensions between the races and their kennings to supply much of the drama.

A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.

Pub Date: Feb. 4, 2020

ISBN: 978-0-345-54857-3

Page Count: 592

Publisher: Del Rey/Ballantine

Review Posted Online: Nov. 24, 2019

Kirkus Reviews Issue: Dec. 15, 2019

Next book

RED RISING

From the Red Rising Trilogy series , Vol. 1

A fine novel for those who like to immerse themselves in alternative worlds.

Set in the future and reminiscent of The Hunger Games and Game of Thrones, this novel dramatizes a story of vengeance, warfare and the quest for power.

In the beginning, Darrow, the narrator, works in the mines on Mars, a life of drudgery and subservience. He’s a member of the Reds, an “inferior” class, though he’s happily married to Eo, an incipient rebel who wants to overthrow the existing social order, especially the Golds, who treat the lower-ranking orders cruelly. When Eo leads him to a mildly rebellious act, she’s caught and executed, and Darrow decides to exact vengeance on the perpetrators of this outrage. He’s recruited by a rebel cell and “becomes” a Gold by having painful surgery—he has golden wings grafted on his back—and taking an exam to launch himself into the academy that educates the ruling elite. Although he successfully infiltrates the Golds, he finds the social order is a cruel and confusing mash-up of deception and intrigue. Eventually, he leads one of the “houses” in war games that are all too real and becomes a guerrilla warrior leading a ragtag band of rebelliously minded men and women. Although it takes a while, the reader eventually gets used to the specialized vocabulary of this world, where warriors shoot “pulseFists” and are protected by “recoilArmor.” As with many similar worlds, the warrior culture depicted here has a primitive, even classical, feel to it, especially since the warriors sport names such as Augustus, Cassius, Apollo and Mercury.

A fine novel for those who like to immerse themselves in alternative worlds.

Pub Date: Jan. 28, 2014

ISBN: 978-0-345-53978-6

Page Count: 400

Publisher: Del Rey/Ballantine

Review Posted Online: Nov. 2, 2013

Kirkus Reviews Issue: Nov. 15, 2013

Close Quickview