Buttenwieser’s sketches are more like pathology slides of the human condition than snapshots of happy family picnics.

WE WERE LUCKY WITH THE RAIN

Families of all sorts—accidental, circumstantial, and intentional—populate 12 short stories that provide glimpses of hard luck and trouble in the rusted-out and mildewed parts of contemporary America.

Buttenwieser’s title story recounts the dysthemic details of a road trip to a second-rate attraction taken by a father and his two daughters without the company of their flagrantly faithless wife and mother. An intentional family of sorts is formed by the bar regulars in “Evidence,” which is narrated in the second person ("You always come here by yourself, and while no one quite talks directly to you, you are not left out either"). A dead-end housekeeping job in a dilapidated motel, ironically named after a famous explorer, allows the protagonist of "Nights at the Marco Polo" to observe kindness in the face of situational misery when the manager lets kids from the homeless families being housed there play in the hallways despite rules to the contrary. In "Inside the World of Twilight," a child gone missing at the zoo creates both panic and an unexpected moment of connection between an estranged father and his adult daughter. Most of Buttenwieser’s characters seem resigned to their fates—even the ones who had formed an escape plan—and there is little expectation of anything really good happening to them. Everyone is treading water. A frustrating lack of opportunity permeates virtually every environment in Buttenwieser’s world of lonely voyeurs, children of divorce, and latchkey kids. Rarely do changes in circumstance or attitude occur in the course of any of these stories, creating a flipbook of sad portraits, not family movies.

Buttenwieser’s sketches are more like pathology slides of the human condition than snapshots of happy family picnics.

Pub Date: Sept. 1, 2020

ISBN: 978-1-945588-55-6

Page Count: 134

Publisher: Four Way

Review Posted Online: July 29, 2020

Kirkus Reviews Issue: Aug. 15, 2020

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THE PRINCE OF TIDES

A NOVEL

A flabby, fervid melodrama of a high-strung Southern family from Conroy (The Great Santini, The Lords of Discipline), whose penchant for overwriting once again obscures a genuine talent. Tom Wingo is an unemployed South Carolinian football coach whose internist wife is having an affair with a pompous cardiac man. When he hears that his fierce, beautiful twin sister Savannah, a well-known New York poet, has once again attempted suicide, he escapes his present emasculation by flying north to meet Savannah's comely psychiatrist, Susan Lowenstein. Savannah, it turns out, is catatonic, and before the suicide attempt had completely assumed the identity of a dead friend—the implication being that she couldn't stand being a Wingo anymore. Susan (a shrink with a lot of time on her hands) says to Tom, "Will you stay in New York and tell me all you know?" and he does, for nearly 600 mostly-bloated pages of flashbacks depicting The Family Wingo of swampy Colleton County: a beautiful mother, a brutal shrimper father (the Great Santini alive and kicking), and Tom and Savannah's much-admired older brother, Luke. There are enough traumas here to fall an average-sized mental ward, but the biggie centers around Luke, who uses the skills learned as a Navy SEAL in Vietnam to fight a guerrilla war against the installation of a nuclear power plant in Colleton and is killed by the authorities. It's his death that precipitates the nervous breakdown that costs Tom his job, and Savannah, almost, her life. There may be a barely-glimpsed smaller novel buried in all this succotash (Tom's marriage and life as a football coach), but it's sadly overwhelmed by the book's clumsy central narrative device (flashback ad infinitum) and Conroy's pretentious prose style: ""There are no verdicts to childhood, only consequences, and the bright freight of memory. I speak now of the sun-struck, deeply lived-in days of my past.

Pub Date: Oct. 21, 1986

ISBN: 0553381547

Page Count: 686

Publisher: Houghton Mifflin

Review Posted Online: Oct. 30, 2013

Kirkus Reviews Issue: Sept. 15, 1986

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Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.

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TOMORROW, AND TOMORROW, AND TOMORROW

The adventures of a trio of genius kids united by their love of gaming and each other.

When Sam Masur recognizes Sadie Green in a crowded Boston subway station, midway through their college careers at Harvard and MIT, he shouts, “SADIE MIRANDA GREEN. YOU HAVE DIED OF DYSENTERY!” This is a reference to the hundreds of hours—609 to be exact—the two spent playing “Oregon Trail” and other games when they met in the children’s ward of a hospital where Sam was slowly and incompletely recovering from a traumatic injury and where Sadie was secretly racking up community service hours by spending time with him, a fact which caused the rift that has separated them until now. They determine that they both still game, and before long they’re spending the summer writing a soon-to-be-famous game together in the apartment that belongs to Sam's roommate, the gorgeous, wealthy acting student Marx Watanabe. Marx becomes the third corner of their triangle, and decades of action ensue, much of it set in Los Angeles, some in the virtual realm, all of it riveting. A lifelong gamer herself, Zevin has written the book she was born to write, a love letter to every aspect of gaming. For example, here’s the passage introducing the professor Sadie is sleeping with and his graphic engine, both of which play a continuing role in the story: “The seminar was led by twenty-eight-year-old Dov Mizrah....It was said of Dov that he was like the two Johns (Carmack, Romero), the American boy geniuses who'd programmed and designed Commander Keen and Doom, rolled into one. Dov was famous for his mane of dark, curly hair, wearing tight leather pants to gaming conventions, and yes, a game called Dead Sea, an underwater zombie adventure, originally for PC, for which he had invented a groundbreaking graphics engine, Ulysses, to render photorealistic light and shadow in water.” Readers who recognize the references will enjoy them, and those who don't can look them up and/or simply absorb them. Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise.

Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.

Pub Date: July 5, 2022

ISBN: 978-0-593-32120-1

Page Count: 416

Publisher: Knopf

Review Posted Online: April 13, 2022

Kirkus Reviews Issue: May 1, 2022

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