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THE BOGGART

In Cooper's classic The Dark is Rising cycle, Will Stanton, an ordinary boy, is also one of the powerful "Old Ones" engaged in the age-old struggle against evil. Now, in a long-awaited return, Cooper turns to a different representative of the "Old Magic": a homely mischief-maker. From time immemorial, the invisible Boggart has lived in a Scottish castle, enjoying the sport of teasing and mystifying each new human occupant before settling down to his own peculiar brand of an affectionate relationship. The latest heir is a Canadian theater director, who brings his children (Jessup and Emily) for a brief visit before the castle is sold. Between long naps in odd corners, the Boggart makes himself known with baffling pranks—inventive but never malicious; when he curls up to snooze in a desk, he's accidentally shipped to Toronto, where he makes some delightful discoveries (pizza, peanut butter) but also tangles with modern technology, which—though it can marvelously enhance his tricks (notably, when he invades the theater's computer-run lights) leads to some dangerously unpredictable results. Cleverly getting into Jessup's computer, he manages to deliver a time-honored message: he wants to go home. A comfortably old-fashioned story, told with Cooper's usual imagination and grace: the Boggart is entrancing—a magically witty mix of fey spirit, comfort-loving cat, old man set in his ways, and child taking gleeful delight in his own mischief—of which there is plenty, all splendidly comical. (Fiction. 9+)

Pub Date: Feb. 1, 1993

ISBN: 0689869304

Page Count: 199

Publisher: McElderry

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Dec. 15, 1992

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THE NEVERFEAR

From the Impossible Creatures series , Vol. 3

Brilliant.

Young heroes rise to the challenge of protecting their home, family, and world when a new villain threatens the Glimouria Archipelago and the Immortal in this third series entry.

“New trouble” comes to the sanctuary of Glimt when Irian Guinne is kidnapped and Teren, the young Immortal, is threatened. Christopher Forrester, former princess Anya, jaculus dragon Jacques, and ratatoska navigator Ratwin undertake a series of herculean tasks to fulfill the kidnappers’ demands and free Irian, all without Nighthand’s knowledge or help. Christopher seeks knowledge from Naravirala the sphinx to understand his new, deeper connection to creatures (“It is the people you love who anchor you”), while Anya leans into her warrior nature (“What if I was born to be brave?”). Meanwhile, bandits with ouroboros bracelets pillage and burn across the Archipelago at the command of Astor Morax, and a fearsome tiger spies through mirrors. The white-presenting leads’ quest to save Irian is central, but brief sections visit Irian, Nighthand, and beautiful, deadly Carla Venasque. The climactic Battle of Glimt features ferocity, cleverness, sacrifice, and bravery, and the ending is more Shakespearean comedy than tragedy—but the danger to Teren is not over, leaving eager readers to await the fourth installment. This is a perfectly paced, mythology-laced tale of action, adventure, and heart that reminds readers that “the only thing stronger than fear is love, unceasingly and exultantly given.” Final art not seen.

Brilliant. (map, bestiary) (Fantasy. 10-14)

Pub Date: Sept. 1, 2026

ISBN: 9780593809945

Page Count: 336

Publisher: Knopf

Review Posted Online: July 6, 2026

Kirkus Reviews Issue: Aug. 1, 2026

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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