A captivating, cerebral work of science fiction that may very well signal a new definitive voice in the genre.

ROSEWATER

From the The Wormwood Trilogy series , Vol. 1

When a detective with psychic powers begins to investigate a mysterious sickness plaguing those like him, he uncovers sinister truths that may very well call into question the survival of the human race.

It’s 2066, and in Nigeria, the town of Rosewater has grown up around a strange dome that heals whomever stands beneath it. Kaaro, a government security officer who was a criminal before becoming a soldier, is a “sensitive,” a rare breed of human endowed with psychic powers. Just as Kaaro meets a woman who could possibly make him happy, sensitives like him begin to get sick and die. As Kaaro digs deeper and deeper into the source of the sensitives’ illness, his troubled past and riveting present come together to paint the picture of a horrifying future. Thompson’s debut novel brims with inventive and seamless worldbuilding, eloquent prose, a strong cast of powerful black characters, and cutting social commentary on the current geopolitical shift toward authoritarianism and post-colonial trauma. Thompson’s rendering of the “xenosphere,” a theoretical dimension into which psychic characters can project their consciousnesses, is nothing short of brilliant. Perhaps Thompson’s most impressive feat is his use of Kaaro’s psychic powers to assert unprovable facts. For instance, when Kaaro senses a suicide bomber in a nearby crowd, he thinks: “I hate suicide bombers. Their heads are always full of mushy rhetoric, faulty logic and grim fucking resolve. Just after they activate the detonator there is some regret, but still.” Though the novel feels slightly overlong and the way the chapters rigidly alternate between past and present feels forced at times, it never fails to intrigue and entertain.

A captivating, cerebral work of science fiction that may very well signal a new definitive voice in the genre.

Pub Date: Sept. 18, 2018

ISBN: 978-0-316-44905-2

Page Count: 448

Publisher: Orbit

Review Posted Online: Sept. 2, 2018

Kirkus Reviews Issue: Sept. 15, 2018

Did you like this book?

No Comments Yet

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

Reader Votes

  • Readers Vote
  • 41

Our Verdict

  • Our Verdict
  • GET IT

  • New York Times Bestseller

DEVOLUTION

Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z (2006).

A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene.

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

Pub Date: June 16, 2020

ISBN: 978-1-9848-2678-7

Page Count: 304

Publisher: Del Rey/Ballantine

Review Posted Online: Feb. 10, 2020

Kirkus Reviews Issue: March 1, 2020

Did you like this book?

Too much puzzle-solving, not enough suspense.

READY PLAYER ONE

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

Did you like this book?

No Comments Yet
more