Next book

CLICK'D

Entertaining and engaging, this effort may especially appeal to computer-savvy young teens.

At a Girls Who Code–type camp, seventh-grader Allie Navarro develops a new social-connections game she calls “Click’d.”

After she releases the mostly untested game at school in the fall, it’s an instant hit. Students all over campus are playing. Then Allie discovers that the game can accidentally release confidential information to other players. Entered in a teen coding competition at week’s end, she’s desperate to fix the bug, losing sight of the fact that the game has other unintended consequences as well. Classmate Nathan is also planning to compete. Less outgoing than Allie, he’s made coding the focus of his life. He could use a friend, but Allie has always regarded him as competition, not a soul mate. Even after he helps her with her programming issues, she remains suspicious of him. She has to (believably) stumble and fall before she finally begins to gain some needed wisdom and maturity. Though Latinx heritage is hinted at in her name, it doesn’t emerge beyond that. One of her coding friends is black; Nathan is white. Often the computer nerds in children’s literature are male; depicting a competent female (who is also not a social pariah) is a welcome twist, joining a little boomlet of similar books. Genial Allie’s disappointments are fully credible.

Entertaining and engaging, this effort may especially appeal to computer-savvy young teens. (Fiction. 10-14)

Pub Date: Sept. 5, 2017

ISBN: 978-1-4847-8497-6

Page Count: 304

Publisher: Disney-Hyperion

Review Posted Online: July 16, 2017

Kirkus Reviews Issue: Aug. 1, 2017

Awards & Accolades

Our Verdict

  • Our Verdict
  • GET IT


Google Rating

  • google rating
  • google rating
  • google rating
  • google rating
  • google rating

  • Kirkus Reviews'
    Best Books Of 2016


  • New York Times Bestseller


  • National Book Award Finalist

Next book

GHOST

From the Track series , Vol. 1

An endearing protagonist runs the first, fast leg of Reynolds' promising relay.

Awards & Accolades

Our Verdict

  • Our Verdict
  • GET IT


Google Rating

  • google rating
  • google rating
  • google rating
  • google rating
  • google rating

  • Kirkus Reviews'
    Best Books Of 2016


  • New York Times Bestseller


  • National Book Award Finalist

Castle “Ghost” Cranshaw feels like he’s been running ever since his dad pulled that gun on him and his mom—and used it.

His dad’s been in jail three years now, but Ghost still feels the trauma, which is probably at the root of the many “altercations” he gets into at middle school. When he inserts himself into a practice for a local elite track team, the Defenders, he’s fast enough that the hard-as-nails coach decides to put him on the team. Ghost is surprised to find himself caring enough about being on the team that he curbs his behavior to avoid “altercations.” But Ma doesn’t have money to spare on things like fancy running shoes, so Ghost shoplifts a pair that make his feet feel impossibly light—and his conscience correspondingly heavy. Ghost’s narration is candid and colloquial, reminiscent of such original voices as Bud Caldwell and Joey Pigza; his level of self-understanding is both believably childlike and disarming in its perception. He is self-focused enough that secondary characters initially feel one-dimensional, Coach in particular, but as he gets to know them better, so do readers, in a way that unfolds naturally and pleasingly. His three fellow “newbies” on the Defenders await their turns to star in subsequent series outings. Characters are black by default; those few white people in Ghost’s world are described as such.

An endearing protagonist runs the first, fast leg of Reynolds' promising relay. (Fiction. 10-14)

Pub Date: Aug. 30, 2016

ISBN: 978-1-4814-5015-7

Page Count: 192

Publisher: Caitlyn Dlouhy/Atheneum

Review Posted Online: July 19, 2016

Kirkus Reviews Issue: Aug. 1, 2016

Next book

THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

Close Quickview