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WARDS OF FAERIE

THE DARK LEGACY OF SHANNARA

An auspicious beginning to Brooks’ latest Shannara tale.

Prolific epic-fantasy novelist Brooks (The Measure of the Magic, 2011, etc.) unveils the first in his latest Shannara trilogy.

The story takes place 100 years after the events of Brooks’ 2005 Shannara novel, Straken, and follows an Elven Druid, Aphenglow Elessedil, on her quest to recover the remaining legendary Elfstones. After discovering a reference to the magical stones in an ancient diary, she becomes determined to find them, in large part so that they don’t fall into the wrong hands. She travels to the Druid fortress Paranor, where she enlists the help of her Elven relation, the powerful Ard Rhys Khyber Elessedil. The Ard Rhys consults the shade of the Druid Allanon, who advises her to gather a group to aid in the quest, including twins Railing and Redden Ohmsford, who wield the magic of the wishsong. Meanwhile, Drust Chazhul, the treacherous new prime minister of the technology-favoring Federation, uses a fleet of airships in a plan to destroy the magic-using Druids once and for all. After having spent the past several years publishing prequels to the original Shannara trilogy, Brooks here tackles a continuation of the vast series chronology. Fans will not be disappointed, for while this first installment primarily serves to introduce the main plot and players, it doesn’t skimp on the action scenes, which crackle as always, including a climactic confrontation between airships and magic. And although Brooks has written some 20 books in the Shannara saga to date—the first, The Sword of Shannara, was published 35 years ago—he shows little sign of slowing his pace; the second book in this trilogy is planned for publication in 2013.

An auspicious beginning to Brooks’ latest Shannara tale.

Pub Date: Aug. 21, 2012

ISBN: 978-0-345-52347-1

Page Count: 384

Publisher: Del Rey/Ballantine

Review Posted Online: June 23, 2012

Kirkus Reviews Issue: July 15, 2012

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THE HOUSE IN THE CERULEAN SEA

A breezy and fun contemporary fantasy.

A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.

Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.

A breezy and fun contemporary fantasy.

Pub Date: March 17, 2020

ISBN: 978-1-250-21728-8

Page Count: 352

Publisher: Tor

Review Posted Online: Nov. 10, 2019

Kirkus Reviews Issue: Dec. 1, 2019

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ASSASSIN'S APPRENTICE

At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.

Pub Date: April 17, 1995

ISBN: 0-553-37445-1

Page Count: 368

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1995

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