by Terry Pratchett ‧ RELEASE DATE: May 29, 1987
That rare event, a comedy sequel (to The Colour of Magic, 1983) that is twistier, plottier, and funnier than its predecessor. "The sun rose slowly, as if it wasn't sure it was worth all the effort." Sobegins Pratchett's latest yarn about Disc Earth, which rests on the backs of four huge elephants, who stand upon the shell of A'Tuin the Great Turtle; the latter is heading through space towards a huge, malevolent red star, but nobody knows why. Rincewind the failed wizard, his companion Twoflower the naive tourist, and Twoflower's aggressive luggage (a sapient pearwood box that trots around on hundreds of tiny legs), having fallen off the Disc at the end of Magic, now find themselves safe back on the Disc—thanks to the Octavo, the highly magical repository of the Eight Great Spells. One of the spells has taken up residence in Rincewind's head ("The spell wasn't a demanding lodger. It just sat there like an old toad at the bottom of a pond"), and so most of the Disc's wizards are chasing after Rincewind to try and get the spell back. The rest is riotously impossible to summarize but includes warrior princesses, Cohen the Barbarian, trolls, demons, Death, Druids, false teeth, argumentative spells, flying rocks, and talking trees. You won't stop grinning except to chuckle or sometimes roar with laughter. The most hilarious fantasy since—come to think of it, since Pratchett's previous outing.
Pub Date: May 29, 1987
ISBN: 0861402030
Page Count: 216
Publisher: Dufour
Review Posted Online: May 7, 2012
Kirkus Reviews Issue: April 15, 1987
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by Christopher Buehlman ‧ RELEASE DATE: Oct. 2, 2012
An author to watch, Buehlman is now two for two in delivering eerie, offbeat novels with admirable literary skill.
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Cormac McCarthy's The Road meets Chaucer's Canterbury Tales in this frightful medieval epic about an orphan girl with visionary powers in plague-devastated France.
The year is 1348. The conflict between France and England is nothing compared to the all-out war building between good angels and fallen ones for control of heaven (though a scene in which soldiers are massacred by a rainbow of arrows is pretty horrific). Among mortals, only the girl, Delphine, knows of the cataclysm to come. Angels speak to her, issuing warnings—and a command to run. A pack of thieves is about to carry her off and rape her when she is saved by a disgraced knight, Thomas, with whom she teams on a march across the parched landscape. Survivors desperate for food have made donkey a delicacy and don't mind eating human flesh. The few healthy people left lock themselves in, not wanting to risk contact with strangers, no matter how dire the strangers' needs. To venture out at night is suicidal: Horrific forces swirl about, ravaging living forms. Lethal black clouds, tentacled water creatures and assorted monsters are comfortable in the daylight hours as well. The knight and a third fellow journeyer, a priest, have difficulty believing Delphine's visions are real, but with oblivion lurking in every shadow, they don't have any choice but to trust her. The question becomes, can she trust herself? Buehlman, who drew upon his love of Fitzgerald and Hemingway in his acclaimed Southern horror novel, Those Across the River (2011), slips effortlessly into a different kind of literary sensibility, one that doesn't scrimp on earthy humor and lyrical writing in the face of unspeakable horrors. The power of suggestion is the author's strong suit, along with first-rate storytelling talent.
An author to watch, Buehlman is now two for two in delivering eerie, offbeat novels with admirable literary skill.Pub Date: Oct. 2, 2012
ISBN: 978-1-937007-86-7
Page Count: 432
Publisher: Ace/Berkley
Review Posted Online: Sept. 1, 2012
Kirkus Reviews Issue: Sept. 15, 2012
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by Robin Hobb ‧ RELEASE DATE: April 17, 1995
At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.
Pub Date: April 17, 1995
ISBN: 0-553-37445-1
Page Count: 368
Publisher: Spectra/Bantam
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: March 1, 1995
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