Scientist Baxter’s naturally rather pedantic and dispassionate tone needed more of the warmth and wit of the late fantasist...

THE LONG COSMOS

Final installment of the series (The Long Utopia, 2015, etc.) wherein Earth is one of an indefinite sequence of worlds occupying the same space but separated by some higher dimension (one can almost hear Pratchett murmur, “Nobody knew for certain, but it was probably quantum”).

This Long Earth, discovered by people with a natural ability to step between worlds, was opened to everybody by means of a simple device. The only constraints are that most people suffer debilitating nausea with repeated steps and that it’s impossible to carry iron from world to world. Also, there are no other humans anywhere, though there are sapient beings—singing, gorillalike trolls, belligerent, doglike beagles, and so forth. By the year 2070, airships equipped with rapid-step devices ply the trade and passenger routes between worlds. Far from the original, or Datum, Earth (devastated by a vast volcanic explosion and partially abandoned), the post-human Next, who generally hold ordinary humanity in contempt, pick up a radio signal from the center of the galaxy—a signal that somehow resonates with the trolls and other nonhumans and whose message is simple yet devastating: “Join us.” Embedded in the message are instructions for constructing a huge artificial intelligence, but to build it the Next will need the cooperation and active assistance of all the industrialized worlds. Elsewhere, readers will be reacquainted with familiar parties such as Joshua Valienté, one of the original natural steppers, Lobsang, the ubiquitous AI who invisibly runs things, and retired churchman Nelson Azikiwe. Once again, the purpose is less to tell a story than to discover and explore, in both physical and philosophical senses, an infinite landscape of infinite possibilities. And series fans seem OK with the less-than-compelling narrative and not-especially-engaging characters.

Scientist Baxter’s naturally rather pedantic and dispassionate tone needed more of the warmth and wit of the late fantasist Pratchett (who died in 2015).

Pub Date: June 14, 2016

ISBN: 978-0-06-229737-2

Page Count: 400

Publisher: Harper/HarperCollins

Review Posted Online: April 13, 2016

Kirkus Reviews Issue: May 1, 2016

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A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

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DEVOLUTION

Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z (2006).

A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene.

A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.

Pub Date: June 16, 2020

ISBN: 978-1-9848-2678-7

Page Count: 304

Publisher: Del Rey/Ballantine

Review Posted Online: Feb. 10, 2020

Kirkus Reviews Issue: March 1, 2020

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Too much puzzle-solving, not enough suspense.

READY PLAYER ONE

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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