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W.I.T.C.H.

THE POWER OF FRIENDSHIP: BOOK #1

Five average junior-high girls discover their magical powers in this European pop-culture phenomenon. Will, Irma, Taranee,...

[The author is listed as “tk” on Amazon, for all W.I.T.C.H. books. Filemaker won’t accept a blank author field. What to do?]

Five average junior-high girls discover their magical powers in this European pop-culture phenomenon. Will, Irma, Taranee, Cornelia and Hay Lin (the series title comes from their initials) are an ethnically diverse group of friends who share a big secret: They can transform into more physically mature (and trendily costumed) winged forms and summon the powers of the elements to close the “portals” which permit the monstrous inhabitants of Metamoor to threaten the idyllic Fortress of Candracar. While the two stories gathered here feature some demon fighting, the girls more often use their powers to attract the notice of cute boys, get out of chores and pass pop quizzes. Their indistinguishable personalities exhibit the generic shallow pluckiness that passes for “girl power.” While the clunky script appears to have been crafted by a marketing department, the art is slickly professional, with candy shop–pretty colors and a pronounced manga influence. Indeed, there is nothing here that hasn’t already been done more creatively by shoujo manga creators like CLAMP and Takeuchi, but this might serve as a painless introduction to the genre to those put off by black-and-white illustrations and foreign cultural references. Considering the title’s enormous success overseas, and the popularity of the American cartoon adaptation, expect heavy demand. (Graphic novel. 8-12)

Pub Date: May 1, 2005

ISBN: 0-7868-3674-1

Page Count: 128

Publisher: Volo/Hyperion

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: April 15, 2005

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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