by Vernor Vinge ‧ RELEASE DATE: March 19, 1999
A distant prequel to Vinge’s 1992 masterpiece, A Fire Upon the Deep, with a single character in common. Some 8,000 years hence, the Qeng Ho interstellar trading fleet investigates the enigmatic OnOff—a star that shines for 35 years, then extinguishes for 250; once understood, its weird physics may yield an improved star drive. Meantime, its single planet harbors intelligent aliens, the Spiders, divided into warring factions, but thought to be descendants of an advanced starfaring civilization. During the Dark, they survive frozen solid in pools of ice. Also arriving at OnOff are the acquisitive, ambitious Emergents. Cooperating at first, the Emergents later mount a treacherous sneak attack, defeating the traders and enslaving the survivors. The Emergents’ overwhelming advantage is Focus, the result of a brain-infecting virus that can be induced to secrete mind-controlling chemicals. Those Focused are instilled with unswerving loyalty. The Emergents are led by a smiling deceiver, Tomas Nau, his sadistic assistant, Ritser Brughel, and personnel genius Anne Reynolt, once Nau’s greatest adversary, now enslaved and Focused. The Qeng Ho resistance is thin, consisting of legendary genius and onetime leader Pham Nuwen, whose failed dream of a Qeng Ho galactic empire forced him into exile; young trader Ezh Vinh; and, secretly, Ezh’s love, linguist Trixia Bonsol, now Focused and translating the Spiders’ language. Both the Emergent and Qeng Ho fleets lost interstellar capability during the battle, so the humans must wait until the Spiders develop technology advanced enough to help them. As the OnOff star reignites, the Spiders emerge from their “deepnesses” and, galvanized by genius Sherkaner Underhill, burst into a frenzy of technological development. Nau plans to trick the Spiders into destroying themselves in a nuclear war. Pham, meanwhile, schemes to defeat Nau but sees in Focus the key to realizing his old dreams of empire. Huge, intricate, and ingenious, with superbly realized aliens: a chilling, spellbinding dramatization of the horrors of slavery and mind control.
Pub Date: March 19, 1999
ISBN: 0-312-85683-0
Page Count: 608
Publisher: Tor
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: Feb. 1, 1999
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by Ernest Cline ‧ RELEASE DATE: Aug. 16, 2011
Too much puzzle-solving, not enough suspense.
Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles.
The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.
Too much puzzle-solving, not enough suspense.Pub Date: Aug. 16, 2011
ISBN: 978-0-307-88743-6
Page Count: 384
Publisher: Crown
Review Posted Online: April 18, 2011
Kirkus Reviews Issue: May 1, 2011
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by M.R. Carey ‧ RELEASE DATE: April 14, 2020
A captivating start to what promises to be an epic post-apocalyptic fable.
The first volume in Carey’s Rampart trilogy is set centuries into a future shaped by war and climate change, where the scant remains of humankind are threatened by genetically modified trees and plants.
Teenager Koli Woodsmith lives in Mythen Rood, a village of about 200 people in a place called Ingland, which has other names such as “Briton and Albion and Yewkay.” He was raised to cultivate, and kill, the wood from the dangerous trees beyond Mythen Rood’s protective walls. Mythen Rood is governed by the Ramparts (made up entirely of members of one family—what a coincidence), who protect the village with ancient, solar-powered tech. After the Waiting, a time in which each child, upon turning 15, must decide their future, Koli takes the Rampart test: He must “awaken” a piece of old tech. After he inevitably fails, he steals a music player which houses a charming “manic pixie dream girl” AI named Monono, who reveals a universe of knowledge. Of course, a little bit of knowledge can threaten entire societies or, in Koli’s case, a village held in thrall to a family with unfettered access to powerful weapons. Koli attempts to use the device to become a Rampart, he becomes their greatest threat, and he’s exiled to the world beyond Mythen Rood. Luckily, the pragmatic Koli has his wits, Monono, and an ally in Ursala, a traveling doctor who strives to usher in a healthy new generation of babies before humanity dies out for good. Koli will need all the help he can get, especially when he’s captured by a fearsome group ruled by a mad messianic figure who claims to have psychic abilities. Narrator Koli’s inquisitive mind and kind heart make him the perfect guide to Carey’s (Someone Like Me, 2018, etc.) immersive, impeccably rendered world, and his speech and way of life are different enough to imagine the weight of what was lost but still achingly familiar, and as always, Carey leavens his often bleak scenarios with empathy and hope. Readers will be thrilled to know the next two books will be published in short order.
A captivating start to what promises to be an epic post-apocalyptic fable.Pub Date: April 14, 2020
ISBN: 978-0-316-47753-6
Page Count: 416
Publisher: Orbit/Little, Brown
Review Posted Online: Jan. 12, 2020
Kirkus Reviews Issue: Feb. 1, 2020
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