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FLIPPED

Proof that the course of pubescent love never runs smooth. When Bryce and Julianna (Juli) meet, they are both seven and Bryce has just moved in across the street. For Juli, it is love at first sight: “The day I first met Bryce Loski, I flipped. Honestly, one look at him and I became a lunatic. It’s his eyes.” As far as Bryce is concerned, the feeling is definitely not mutual: “All I’ve ever wanted is for Juli Baker to leave me alone. For her to back off—you know, just give me some space.” Six years after their meeting, Bryce is something of a judgmental priss (just like his father), and Juli is full of passion and enthusiasm for life. But in their eighth-grade year, Juli’s fight to save an old tree from being cut down causes Bryce to look at Juli with growing admiration—just at the same time that Juli finally realizes that Bryce’s character does not measure up to his eyes. The story is told in both voices, in alternating chapters that develop from a sort of “he said, she said” dialogue into an exploration of perception, misapprehension, and context. Van Draanen (Sammy Keyes and the Hollywood Mummy Mystery, 2000, etc.) deftly manages the difficult task of establishing and maintaining the reader’s sympathy with both characters. The text stretches credibility in a couple of ways, especially with the premise that a seven-year-old is capable of a long-lasting romantic infatuation. It is, nevertheless, a highly agreeable romantic comedy tempered with the pointed lesson (demonstrated by the straining of Bryce’s parents’ marriage) that the “choices you make now will affect you for the rest of your life.” (Fiction. 10-14)

Pub Date: Oct. 1, 2001

ISBN: 0-375-81174-5

Page Count: 224

Publisher: Knopf

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Sept. 15, 2001

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DEADLY PINK

Emily’s motives turn out to be little more than a pretext, but the author delivers another clever, suspenseful drama in the...

Vande Velde again traps teenagers inside an authentically depicted arcade game—but here she works twists into the premise that are both amusing and crank up the danger.

As in User Unfriendly (1991) and Heir Apparent (2002), the game, called “The Land of Golden Butterflies,” is manufactured by the shadowy Rasmussem Corp. and is fully immersive, fed directly into the brain through electrodes. Into this game 14-year-old Grace Pizzelli’s big sister Emily has gone; moreover, she has refused to come out and altered the code so she can’t be forcibly ejected. As sessions that run longer than a few hours cause brain damage and death, the corporation desperately turns to Grace to follow Emily in and persuade her to leave. Reluctantly agreeing, Grace discovers to her disgust that, rather than offering the usual heroic-fantasy or science-fiction setting, this digital world has been colored in pinks and lavenders. It is stocked with (supposedly) benign magical creatures and hunky male servitors—in general, it seems designed to cater to 10-year-old would-be princesses. The idyll has gone sour, though, because thanks to Emily’s fiddling, not only have the wish-granting sprites turned nasty, but the game’s governing Artificial Intelligence has changed the Rules—disabling the “Quit” function and forcing both Grace and her already-failing sister to embark on a seemingly hopeless quest with their real lives at stake.

Emily’s motives turn out to be little more than a pretext, but the author delivers another clever, suspenseful drama in the digital domain. (Science fiction. 10-12)

Pub Date: July 10, 2012

ISBN: 978-0-547-73850-5

Page Count: 304

Publisher: Harcourt

Review Posted Online: April 11, 2012

Kirkus Reviews Issue: May 1, 2012

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THE LIGHTHOUSE LAND

In this fantasy-like space-travel trilogy opener, a grieving boy finds his strength in a distant land. Mute since he lost his arm to cancer a year before, Jamie lives with his mother in a Harlem slum. An inheritance from a forgotten relative brings them to a new home on an Irish island, where Jamie hopes to start fresh. Along with new friend Ramsay, Jamie discovers a strange device hidden in an old lighthouse: the Salmon of Knowledge, which carries the boys to the planet Altair. Here, Jamie is not a mute, one-armed child but a hero, the Ui Neill, a descendent of those who saved this world in the distant past. Ramsay and Jamie need to save a beautiful alien girl from the invaders who threaten her city, but they’re only children against numerous warriors. And once Jamie has become the hero, why should he return to Earth, where he’s “a voiceless cripple?” Despite weak dialogue and flat characters, an entertaining adventure. (Science fiction. 11-13)

Pub Date: Oct. 1, 2006

ISBN: 0-8109-5480-X

Page Count: 372

Publisher: Amulet/Abrams

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Sept. 15, 2006

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