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DEFENDERS

McIntosh has his finger on the pulse, again.

Abandoning the domestic sphere he explored so aptly in Love Minus Eighty (2013), McIntosh tells a more global yet still deeply personal tale about life during wartime and its aftermath.

In 2029, the telepathic, starfish-shaped Luyten have just about conquered Earth—it’s tough to fight an enemy who knows everything you’re about to do. Pushed to the brink, humanity develops the defenders: brilliant, 16-foot tall, three-legged soldiers impervious to telepathy. But once the Luyten are defeated, there are millions of defenders who are ill-suited to anything other than war and who are in a position to demand whatever they want from the weaker humans. The larger picture is primarily filtered through the perspectives of Kai, an orphan who inadvertently befriends Five, a wounded Luyten later captured by the U.S. government; Oliver, Kai’s eventual adoptive father, a socially awkward CIA operative who interrogates and becomes unduly influenced by Five; and Lila, Kai’s future wife, a clever, scientifically inclined young woman. As in his other work, McIntosh builds a believable universe with well-thought-out social dynamics—although the beginning of the novel does jump about in time somewhat confusingly. The genetically engineered soldier who can’t adapt to peacetime is a frequent figure in sci-fi, but most previous examples of the trope haven’t considered the implications quite so carefully. And, of course, the novel’s sharp commentary on the difficulties soldiers have fitting into civilian society after their service—and the struggles of civilians both during and after war—has a sadly contemporary relevance. There's also a fascinating take on how political alliances shift over time: One's bosom friend today can be one's deadly enemy tomorrow, and vice versa.

McIntosh has his finger on the pulse, again.

Pub Date: May 13, 2014

ISBN: 978-0-316-21776-7

Page Count: 512

Publisher: Orbit/Little, Brown

Review Posted Online: May 6, 2014

Kirkus Reviews Issue: May 15, 2014

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THE ANDROMEDA EVOLUTION

A thrilling and satisfying sequel to the 1969 classic.

Over 50 years after an extraterrestrial microbe wiped out a small Arizona town, something very strange has appeared in the Amazon jungle in Wilson’s follow-up to Crichton’s The Andromeda Strain.

The microparticle's introduction to Earth in 1967 was the disastrous result of an American weapons research program. Before it could be contained, Andromeda killed all but two people in tiny Piedmont, Arizona; during testing after the disaster, AS-1 evolved and escaped into the atmosphere. Project Eternal Vigilance was quickly set up to scan for any possible new outbreaks of Andromeda. Now, an anomaly with “signature peaks” closely resembling the original Andromeda Strain has been spotted in the heart of the Amazon, and a Wildfire Alert is issued. A diverse team is assembled: Nidhi Vedala, an MIT nanotechnology expert born in a Mumbai slum; Harold Odhiambo, a Kenyan xenogeologist; Peng Wu, a Chinese doctor and taikonaut; Sophie Kline, a paraplegic astronaut and nanorobotics expert based on the International Space Station; and, a last-minute addition, roboticist James Stone, son of Dr. Jeremy Stone from The Andromeda Strain. They must journey into the deepest part of the jungle to study and hopefully contain the dire threat that the anomaly seemingly poses to humanity. But the jungle has its own dangers, and it’s not long before distrust and suspicion grip the team. They’ll need to come together to take on what waits for them inside a mysterious structure that may not be of this world. Setting the story over the course of five days, Wilson (Robopocalypse, 2011, etc.) combines the best elements of hard SF novels and techno-thrillers, using recovered video, audio, and interview transcripts to shape the narrative, with his own robotics expertise adding flavor and heft. Despite a bit of acronym overload, this is an atmospheric and often terrifying roller-coaster ride with (literally) sky-high stakes that pays plenty of homage to The Andromeda Strain while also echoing the spirit and mood of Crichton’s other works, such as Jurassic Park and Congo. Add more than a few twists and exciting set pieces (especially in the finale) to the mix, and you’ve got a winner.

A thrilling and satisfying sequel to the 1969 classic.

Pub Date: Nov. 12, 2019

ISBN: 978-0-06-247327-1

Page Count: 384

Publisher: Harper/HarperCollins

Review Posted Online: Nov. 24, 2019

Kirkus Reviews Issue: Dec. 15, 2019

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READY PLAYER ONE

Too much puzzle-solving, not enough suspense.

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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