by Allen Steele ‧ RELEASE DATE: April 1, 2008
Fluffy, predictable, almost annoyingly pleasant—but Steele, twice a Hugo Award winner, has a large following.
Steele continues his space-colony Coyote series (Spindrift, 2007, etc.).
Betrayed by his ratfink brother and kicked out of Earth’s space fleet, Ensign Jules Truffaut stows away on a freighter headed for colony planet Coyote, actually a moon of a gas giant planet. But, arrested aboard the ship and threatened with deportation, Jules sees no option but to steal a lifeboat and land on Coyote—where he’s promptly re-arrested. Fortunately, acquisitive businessman Morgan Goldstein needs a shuttle pilot for a mission he’s planning. Jules avers that he can fly anything, and soon finds himself heading for the alien planet Hjarr with a cargo of marijuana, the hjadd regarding weed as a splendid culinary herb. Along with Goldstein, Jules’ fellow crewmembers include Jas, a hjadd, Ash, a telepath, and young, beautiful but willful quartermaster Rain Thompson; Jules immediately clashes with Rain but soon, naturally, begins to fall for her. On arrival at Hjarr, the supposedly shrewd Goldstein finds he has been swindled. Worse, Jules unwittingly eats some marijuana-laced cakes supplied by the hjadd, attends an important reception while high as a kite and insults the venerated hjadd spiritual leader. Forced to make amends, Jules must lead the human delegation on a dangerous mission to study a huge, violent black hole presently devastating a remote inhabited star system.
Fluffy, predictable, almost annoyingly pleasant—but Steele, twice a Hugo Award winner, has a large following.Pub Date: April 1, 2008
ISBN: 978-0-441-01564-1
Page Count: 336
Publisher: Ace/Berkley
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: Feb. 15, 2008
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by Ernest Cline ‧ RELEASE DATE: Aug. 16, 2011
Too much puzzle-solving, not enough suspense.
Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles.
The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.
Too much puzzle-solving, not enough suspense.Pub Date: Aug. 16, 2011
ISBN: 978-0-307-88743-6
Page Count: 384
Publisher: Crown
Review Posted Online: April 18, 2011
Kirkus Reviews Issue: May 1, 2011
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SEEN & HEARD
by TJ Klune ‧ RELEASE DATE: March 17, 2020
A breezy and fun contemporary fantasy.
A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.
Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.
A breezy and fun contemporary fantasy.Pub Date: March 17, 2020
ISBN: 978-1-250-21728-8
Page Count: 352
Publisher: Tor
Review Posted Online: Nov. 10, 2019
Kirkus Reviews Issue: Dec. 1, 2019
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