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JASON’S MIRACLE

A HANUKKAH STORY

At 12, studying for his bar mitzvah, Jason Cohen doesn’t consider himself a kid anymore. So why does he feel so mixed up about Hanukkah and not celebrating Christmas? What relevance can it possibly have to a modern kid’s life? Late that night, he finds a young intruder, Aaron ben Moshe, who has been sent from Judea to find a member of the Cohen tribe. Judah, the Judean leader, needs help, and only a Cohen will do. Jason gets caught up in Aaron’s excitement, and quickly packs some peanut butter, bananas, bread, a flashlight, and his new binoculars. He follows Aaron and is soon transported back to Judea. There are sentries—is Jason a spy? They aren’t sure—after all, the name Jason is Greek. That’s just his cover name, he tells them; he has a good Hebrew name, Joseph ben David HaKohen. Is using a different name a part of what his dad meant about people accommodating a conqueror’s demands? Understanding that concept is a fairly large step for Jason to take, and it’s handled almost as a throwaway line. This happens a lot, and if the reader doesn’t pay attention, some of the more sophisticated concepts may be overlooked. Benderly’s descriptions of Judah Maccabee as a dynamic leader are very strong. An awful lot of history has to be explained very fast, and she manages that quite well, too. Jason’s modern “smarts,” and the things he takes for granted (like multiplication and that flashlight), make the story move quickly. The only trouble comes in Jason’s quick return home. Suddenly it’s morning, and he wakes up in his own bed, having been gone only one night. And now he’s able to reconcile his father’s view of the Hanukkah miracle with what he knows actually happened. He’s matured about three years. Of course, good time-travel can do that, but this is a bit forced. Preachy, it doesn’t hold a candle to the slimmer Time Warp adventures. (history and math notes) (Fiction. 9-12)

Pub Date: Sept. 1, 2000

ISBN: 0-8075-3781-0

Page Count: 114

Publisher: Whitman

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Aug. 15, 2000

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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A GALAXY OF SEA STARS

A beautifully rendered setting enfolds a disappointing plot.

In sixth grade, Izzy Mancini’s cozy, loving world falls apart.

She and her family have moved out of the cottage she grew up in. Her mother has spent the summer on Block Island instead of at home with Izzy. Her father has recently returned from military service in Afghanistan partially paralyzed and traumatized. The only people she can count on are Zelda and Piper, her best friends since kindergarten—that is, until the Haidary family moves into the upstairs apartment. At first, Izzy resents the new guests from Afghanistan even though she knows she should be grateful that Dr. Haidary saved her father’s life. But despite her initial resistance (which manifests at times as racism), as Izzy gets to know Sitara, the Haidarys’ daughter, she starts to question whether Zelda and Piper really are her friends for forever—and whether she has the courage to stand up for Sitara against the people she loves. Ferruolo weaves a rich setting, fully immersing readers in the largely white, coastal town of Seabury, Rhode Island. Disappointingly, the story resolves when Izzy convinces her classmates to accept Sitara by revealing the Haidarys’ past as American allies, a position that put them in so much danger that they had to leave home. The idea that Sitara should be embraced only because her family supported America, rather than simply because she is a human being, significantly undermines the purported message of tolerance for all.

A beautifully rendered setting enfolds a disappointing plot. (Fiction. 10-12)

Pub Date: Feb. 4, 2020

ISBN: 978-0-374-30909-1

Page Count: 320

Publisher: Farrar, Straus and Giroux

Review Posted Online: Nov. 23, 2019

Kirkus Reviews Issue: Dec. 15, 2019

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