FLIRT CLUB

Two eighth-grade girls struggle with shyness but yearn to connect with boys in this epistolary novel. Annie, known as “Bean,” and her BFF Izzy, known as “Cisco,” write notes to each other all day at school, deciding to research the problem in their new, super-secret, two-member “flirt club.”  The two girls blossom when they become involved in drama and take parts in the school musical. Izzy gets a real catch of a boyfriend, but what will she do if he wants her to eat lunch with him at the popular table instead of with her very best friend? Somehow you know it will all turn out just fine in this easy jaunt through the middle-school–female mind. Writing in language every bit as excitable as her characters, debut author Daly uses notes and diaries to follow the two girls through a year of turmoil, laughter, misunderstandings, embarrassments, triumphs and fun. By the end of the book, they’ve grown from little girls to young teens, but their friendship conquers all. Just the ticket for preadolescent girls. (Fiction. 10-13)

Pub Date: Jan. 4, 2011

ISBN: 978-1-59643-572-8

Page Count: 288

Publisher: Neal Porter/Roaring Brook

Review Posted Online: Dec. 23, 2010

Kirkus Reviews Issue: Dec. 1, 2010

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Readers who don’t need endings tied up with tight little bows will find much to think about here.

INFINITE SKY

Tragedy emerges from the commonplace miseries of everyday life in this evocative mood piece.

Thirteen-year-old Iris lives with her dad and older brother, Sam, in rural England. Until recently, Iris and Sam had a mum as well, but she’s taken off to Tunisia on a mission to find herself. Now Sam’s associating with ruffians, Dad’s taken to drinking, and Iris is avoiding her best friend, unable to bear the smug pity. When a few caravans of Irish “travelers” squat illegally in Dad’s paddock, Iris sees the possibility of something fresh and untainted in her life. But Dad and Sam loathe the travelers, calling them “Gypsies,” “parasites” and worse. Iris strikes up a friendship—and maybe more?—with 14-year-old Trick, but her father becomes increasingly erratic as he sees his control over his family slipping away. Her Dad repeatedly threatens eviction, and Iris must decide whom to believe in the face of petty crime. A senseless act of violence leads to heavily foreshadowed tragedy. This brief, gloomy debut concludes tidily though with an unclear trajectory: After a summer’s adventure, everyone’s right where they started yet nothing’s the same, mirroring the intransigence of hate.

Readers who don’t need endings tied up with tight little bows will find much to think about here. (Fiction. 10-13)

Pub Date: May 27, 2014

ISBN: 978-1-4814-0658-1

Page Count: 256

Publisher: Atheneum

Review Posted Online: March 12, 2014

Kirkus Reviews Issue: April 1, 2014

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Emily’s motives turn out to be little more than a pretext, but the author delivers another clever, suspenseful drama in the...

DEADLY PINK

Vande Velde again traps teenagers inside an authentically depicted arcade game—but here she works twists into the premise that are both amusing and crank up the danger.

As in User Unfriendly (1991) and Heir Apparent (2002), the game, called “The Land of Golden Butterflies,” is manufactured by the shadowy Rasmussem Corp. and is fully immersive, fed directly into the brain through electrodes. Into this game 14-year-old Grace Pizzelli’s big sister Emily has gone; moreover, she has refused to come out and altered the code so she can’t be forcibly ejected. As sessions that run longer than a few hours cause brain damage and death, the corporation desperately turns to Grace to follow Emily in and persuade her to leave. Reluctantly agreeing, Grace discovers to her disgust that, rather than offering the usual heroic-fantasy or science-fiction setting, this digital world has been colored in pinks and lavenders. It is stocked with (supposedly) benign magical creatures and hunky male servitors—in general, it seems designed to cater to 10-year-old would-be princesses. The idyll has gone sour, though, because thanks to Emily’s fiddling, not only have the wish-granting sprites turned nasty, but the game’s governing Artificial Intelligence has changed the Rules—disabling the “Quit” function and forcing both Grace and her already-failing sister to embark on a seemingly hopeless quest with their real lives at stake.

Emily’s motives turn out to be little more than a pretext, but the author delivers another clever, suspenseful drama in the digital domain. (Science fiction. 10-12)

Pub Date: July 10, 2012

ISBN: 978-0-547-73850-5

Page Count: 304

Publisher: Harcourt

Review Posted Online: April 12, 2012

Kirkus Reviews Issue: May 1, 2012

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