by Ernest Cline ‧ RELEASE DATE: July 14, 2015
A hackneyed sci-fi spectacle.
From the author of Ready Player One (2011), another book centered around video games and the 1980s.
Teenager Zack Lightman loves playing games online with his friends, although any similarities to teenagers of today end there. He’s obsessed with '80s science fiction, ostensibly because it’s a way to fill the void left by his dead father. In the attic, Zack finds not only his dad’s favorite movies on VHS, but also a detailed conspiracy theory his father wrote when he was 19, claiming video games and movies about alien invasions have been secretly funded by a shadowy organization to prepare humanity for the real thing. It’s a crazy theory that, of course, turns out to be absolutely true. When aliens invade, Zack is whisked away to a secret training facility where he learns the game he’s devoted years of his life to playing has always been an advanced tactical simulation, much like the plot to the 1984 movie The Last Starfighter. Now, Zack and his fellow gamers must step up and defend Earth for real. In the hands of a more skilled writer, the book could have drawn on familiar stories to launch into a new science-fiction adventure. Instead, it offers little more than interminable video game–style battles and timeworn tropes, including a plot twist that can be seen coming for miles. Zack’s love interest is impossibly attractive, swigs booze from an R2-D2 flask, and laughs at all his jokes—a nerd-fantasy centerfold and just as one-dimensional. Meanwhile, Zack’s two friends are indistinguishable from one another and do little more than argue over geek minutiae, because as everyone knows, that’s all nerds ever do. However, in the end, it’s the unrelenting references to '80s movies that squander any possible tension in the narrative. Readers never doubt whether the good guys will win because they’re constantly reminded: good guys always win in the movies.
A hackneyed sci-fi spectacle.Pub Date: July 14, 2015
ISBN: 978-0-8041-3725-6
Page Count: 368
Publisher: Crown
Review Posted Online: June 2, 2015
Kirkus Reviews Issue: June 15, 2015
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PROFILES
by Cixin Liu ; translated by Ken Liu ‧ RELEASE DATE: Nov. 11, 2014
Remarkable, revelatory and not to be missed.
Strange and fascinating alien-contact yarn, the first of a trilogy from China’s most celebrated science-fiction author.
In 1967, at the height of the Cultural Revolution, young physicist Ye Wenjie helplessly watches as fanatical Red Guards beat her father to death. She ends up in a remote re-education (i.e. forced labor) camp not far from an imposing, top secret military installation called Red Coast Base. Eventually, Ye comes to work at Red Coast as a lowly technician, but what really goes on there? Weapons research, certainly, but is it also listening for signals from space—maybe even signaling in return? Another thread picks up the story 40 years later, when nanomaterials researcher Wang Miao and thuggish but perceptive policeman Shi Qiang, summoned by a top-secret international (!) military commission, learn of a war so secret and mysterious that the military officers will give no details. Of more immediate concern is a series of inexplicable deaths, all prominent scientists, including the suicide of Yang Dong, the physicist daughter of Ye Wenjie; the scientists were involved with the shadowy group Frontiers of Science. Wang agrees to join the group and investigate and soon must confront events that seem to defy the laws of physics. He also logs on to a highly sophisticated virtual reality game called “Three Body,” set on a planet whose unpredictable and often deadly environment alternates between Stable times and Chaotic times. And he meets Ye Wenjie, rehabilitated and now a retired professor. Ye begins to tell Wang what happened more than 40 years ago. Jaw-dropping revelations build to a stunning conclusion. In concept and development, it resembles top-notch Arthur C. Clarke or Larry Niven but with a perspective—plots, mysteries, conspiracies, murders, revelations and all—embedded in a culture and politic dramatically unfamiliar to most readers in the West, conveniently illuminated with footnotes courtesy of translator Liu.
Remarkable, revelatory and not to be missed.Pub Date: Nov. 11, 2014
ISBN: 978-0-7653-7706-7
Page Count: 400
Publisher: Tor
Review Posted Online: Oct. 4, 2014
Kirkus Reviews Issue: Oct. 15, 2014
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by Cixin Liu ; translated by Joel Martinsen
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by Cixin Liu ; translated by Joel Martinsen
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BOOK TO SCREEN
BOOK TO SCREEN
BOOK TO SCREEN
by Ernest Cline ‧ RELEASE DATE: Aug. 16, 2011
Too much puzzle-solving, not enough suspense.
Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles.
The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.
Too much puzzle-solving, not enough suspense.Pub Date: Aug. 16, 2011
ISBN: 978-0-307-88743-6
Page Count: 384
Publisher: Crown
Review Posted Online: April 18, 2011
Kirkus Reviews Issue: May 1, 2011
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SEEN & HEARD
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