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THE CAR

Paulsen's latest comes close to a classic teenage male fantasy of fleeing from home to seek independence and self. Both Terry's parents leave the same day; each phones asking him to tell the other. Since their quarrels have always obliterated any urge to parent it's no loss, especially since Terry has $1,000 and a kit to build a car. After handily putting it together and teaching himself to drive, the 14-year-old heads west. He picks up Waylon, an aging, footloose vet whose psychic wounds date to carrying out termination orders against civilians in 'Nam (as depicted in vignettes entitled "Memories," early on); Waylon takes Terry to Wayne, a war buddy who tries to temper Waylon's sporadic rages against injustice. Hoping to kindle the boy's curiosity, the two take him on a journey that includes meeting an ancient man who tells tales from US history and a madam who explains that another friend (also a prostitute) has died of AIDS; a poker game; a fundamentalist commune where women are rigidly oppressed; and the site of Custer's defeat. Scenes and camaraderie are vivid, the narrative pungent. Kids will be enthralled by Terry's freedom and his friends' aura of mystery and loyalty; they may also sympathize with Waylon's violent, though righteous, anger without understanding its terrible consequences. In an inconclusive ending, Terry heads back into a conflict with some local toughs that may well end like Custer's. What can he look forward to if he survives? Paulsen doesn't offer much. There's a strong conscience propelling this novel, but it's buried so deep that YA's caught up in the action may miss it. (Fiction. 12-16)

Pub Date: April 1, 1994

ISBN: 0-15-292878-2

Page Count: 176

Publisher: Harcourt

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: April 1, 1994

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LEGEND

From the Legend series , Vol. 1

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes

A gripping thriller in dystopic future Los Angeles.

Fifteen-year-olds June and Day live completely different lives in the glorious Republic. June is rich and brilliant, the only candidate ever to get a perfect score in the Trials, and is destined for a glowing career in the military. She looks forward to the day when she can join up and fight the Republic’s treacherous enemies east of the Dakotas. Day, on the other hand, is an anonymous street rat, a slum child who failed his own Trial. He's also the Republic's most wanted criminal, prone to stealing from the rich and giving to the poor. When tragedies strike both their families, the two brilliant teens are thrown into direct opposition. In alternating first-person narratives, Day and June experience coming-of-age adventures in the midst of spying, theft and daredevil combat. Their voices are distinct and richly drawn, from Day’s self-deprecating affection for others to June's Holmesian attention to detail. All the flavor of a post-apocalyptic setting—plagues, class warfare, maniacal soldiers—escalates to greater complexity while leaving space for further worldbuilding in the sequel.

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes . (Science fiction. 12-14)

Pub Date: Nov. 29, 2011

ISBN: 978-0-399-25675-2

Page Count: 336

Publisher: Putnam

Review Posted Online: April 8, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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DEAD WEDNESDAY

Characters to love, quips to snort at, insights to ponder: typical Spinelli.

For two teenagers, a small town’s annual cautionary ritual becomes both a life- and a death-changing experience.

On the second Wednesday in June, every eighth grader in Amber Springs, Pennsylvania, gets a black shirt, the name and picture of a teen killed the previous year through reckless behavior—and the silent treatment from everyone in town. Like many of his classmates, shy, self-conscious Robbie “Worm” Tarnauer has been looking forward to Dead Wed as a day for cutting loose rather than sober reflection…until he finds himself talking to a strange girl or, as she would have it, “spectral maiden,” only he can see or touch. Becca Finch is as surprised and confused as Worm, only remembering losing control of her car on an icy slope that past Christmas Eve. But being (or having been, anyway) a more outgoing sort, she sees their encounter as a sign that she’s got a mission. What follows, in a long conversational ramble through town and beyond, is a day at once ordinary yet rich in discovery and self-discovery—not just for Worm, but for Becca too, with a climactic twist that leaves both ready, or readier, for whatever may come next. Spinelli shines at setting a tongue-in-cheek tone for a tale with serious underpinnings, and as in Stargirl (2000), readers will be swept into the relationship that develops between this adolescent odd couple. Characters follow a White default.

Characters to love, quips to snort at, insights to ponder: typical Spinelli. (Fiction. 12-15)

Pub Date: Aug. 3, 2021

ISBN: 978-0-593-30667-3

Page Count: 240

Publisher: Knopf

Review Posted Online: May 31, 2021

Kirkus Reviews Issue: June 15, 2021

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