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ALICE IN ZOMBIELAND

From the White Rabbit Chronicles series , Vol. 1

Showalter has created a promising playground for future story installments.

Attack of the invisible zombies!

Alice Bell has never been an ordinary girl—she’s never been allowed outside after dark courtesy of her paranoid father and the monsters he sees everywhere. But after a terrible car accident kills Alice’s family, she begins to see the undead, too. Now living with her grandparents and starting a new school, Ali—she eschews her old name due to memories, grief and survivor’s guilt—can’t build a new life while being followed by her father’s demons. As if being chased by slobbering, decaying dead things wasn’t enough, Ali also navigates well-meaning if out-of-touch grandparents and the tension between her new social group and the rough crowd (more specifically, Ali’s interested in its leader, Cole Holland). The obligatory love triangle never threatens the main love story, but at least Ali’s friendships with other characters, especially her quirky new best friend Kat, are interesting. While using an Alice in Wonderland motif and established survival/horror video game staples (such as a gradually revealed journal written in code), Showalter creates an original zombie mythology and a completely new set of rules for the monsters to follow, as covered by the sometimes-clunky exposition. The climax is rushed, especially when compared to the pacing of the first act of the story, but action-packed.

Showalter has created a promising playground for future story installments. (playlist, author Q&A) (Horror/paranormal romance. 12-17)

Pub Date: Oct. 1, 2012

ISBN: 978-0-373-21058-9

Page Count: 416

Publisher: Harlequin Teen

Review Posted Online: July 24, 2012

Kirkus Reviews Issue: Sept. 1, 2012

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LEGENDARY

From the Caraval series , Vol. 2

Dark, seductive, but over-the-top: Characters and book alike will enthrall those who choose to play.

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  • New York Times Bestseller

Garber returns to the world of bestseller Caraval (2017), this time with the focus on younger, more daring sister Donatella.

Valenda, capital of the empire, is host to the second of Legend’s magical games in a single year, and while Scarlett doesn’t want to play again, blonde Tella is eager for a chance to prove herself. She is haunted by the memory of her death in the last game and by the cursed Deck of Destiny she used as a child which foretold her loveless future. Garber has changed many of the rules of her expanding world, which now appears to be infused with magic and evil Fates. Despite a weak plot and ultraviolet prose (“He tasted like exquisite nightmares and stolen dreams, like the wings of fallen angels, and bottles of fresh moonlight.”), this is a tour de force of imagination. Themes of love, betrayal, and the price of magic (and desire) swirl like Caraval’s enchantments, and Dante’s sensuous kisses will thrill readers as much as they do Tella. The convoluted machinations of the Prince of Hearts (one of the Fates), Legend, and even the empress serve as the impetus for Tella’s story and set up future volumes which promise to go bigger. With descriptions focusing primarily on clothing, characters’ ethnicities are often indeterminate.

Dark, seductive, but over-the-top: Characters and book alike will enthrall those who choose to play. (glossary) (Fantasy. 12-16)

Pub Date: May 29, 2018

ISBN: 978-1-250-09531-2

Page Count: 464

Publisher: Flatiron Books

Review Posted Online: March 19, 2018

Kirkus Reviews Issue: April 1, 2018

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HOUR OF THE PUMPKIN QUEEN

TIM BURTON'S THE NIGHTMARE BEFORE CHRISTMAS

From the Pumpkin Queen series , Vol. 2

Reminiscent of fairy tales and full of enchantment.

In this sequel to the 2022 series opener, Long Live the Pumpkin Queen by Shea Ernshaw, Sally must mend time itself.

It’s been a year since Sally married Jack Skellington and discovered her Dream Town origins, and she’s spread thin between performing her duties as Pumpkin Queen and managing relations among all the holiday realms. Arguments and misunderstandings have arisen between visitors and residents of each realm, so Sally proposes hosting cultural exhibitions to help smooth over their interactions, starting with one in Halloween Town. To help with the extra work, Sally takes on an apprentice—fellow rag doll Luna, a teen with dreams of going on adventures instead of following in the family business of writing bedtime stories. Chaos ensues during the festivities when a swapped potion ingredient opens a portal that sucks Sally and Luna into Time Town. Even worse, Halloween Town’s magical clock has been destroyed by a shadowy enemy, setting the realm’s timeline to the distant past. To get back to the Halloween Town of her present, Sally embarks on an adventure with Luna and their new friend, a dragon called Scorch. Sally, Luna, and Scorch make a fantastic trio, with Sally’s maturity and bravery contrasting with Luna’s wide-eyed youthfulness and Scorch’s desire to become a hero. Despite a slow start and stereotypical elements in some of the towns, the engaging lore and tense, thrilling race to fix time will engage readers.

Reminiscent of fairy tales and full of enchantment. (Fantasy. 12-16)

Pub Date: July 8, 2025

ISBN: 9781368089302

Page Count: 368

Publisher: Disney/Random House

Review Posted Online: Aug. 16, 2025

Kirkus Reviews Issue: Sept. 15, 2025

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