Plenty of sword work and old-style action-adventure, with the occasional clever spin.
edited by John Joseph Adams ‧ RELEASE DATE: Feb. 7, 2012
Fourteen swashbuckling new adventures extend the exploits of John Carter and his descendants on Edgar Rice Burroughs’ version of the Red Planet.
Poised to catch any wave of interest (or at least publicity) that may come along with the release of the film John Carter, the collection features the eponymous Civil War vet and other characters from the original series facing a typical array of multi-legged monsters, multi-armed warriors, defeated adversaries rising again and weird remnants of ancient science. Highlights include: Tarzan walk-ons in stories by Peter S. Beagle and S.M. Stirling; an account of a drunken thoat-lifting contest in Garth Nix’s hilarious “Sidekick of Mars” that somehow never made it into the canon; a tale from Chris Claremont that transplants Carter, Dejah Thoris and Tars Tarkas to Jasoom (Earth); and the valedictory “Death Song of Dwar Guntha,” (Jonathan Maberry) about one last great battle before planet-wide peace breaks out. Written in prose that evokes the sweep of the originals (“And as the moons sailed through the black ocean of the sky, John Carter, Warlord of all Barsoom, sang of the last charge of the great Free Riders. And such a tale it was….”) and with a full page image of a well-armed (in more ways than one), often scantily clad figure in each, these pay fitting tribute to a gifted pulp writer.
Plenty of sword work and old-style action-adventure, with the occasional clever spin. (foreword by Tamora Pierce, story introductions, author bios, Barsoomian Gazetteer) (Science fiction short stories. 11-13)Pub Date: Feb. 7, 2012
ISBN: 978-1-4424-2029-8
Page Count: 256
Publisher: Simon & Schuster
Review Posted Online: Jan. 4, 2012
Kirkus Reviews Issue: Jan. 15, 2012
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by David Baldacci ‧ RELEASE DATE: Feb. 26, 2019
The rebellion against an evil archmage and his bowler-topped minions wends its way to a climax.
Dispatching five baddies on the first two pages alone, wand-waving villain-exterminator Vega Jane gathers a motley army of fellow magicals, ghosts, and muggles—sorry, “Wugmorts”—for a final assault on Necro and his natty Maladons. As Necro repeatedly proves to be both smarter and more powerful than Vega Jane, things generally go badly for the rebels, who end up losing their hidden refuge, many of their best fighters, and even the final battle. Baldacci is plainly up on his ancient Greek theatrical conventions, however; just as all hope is lost, a divinity literally descends from the ceiling to referee a winner-take-all duel, and thanks to an earlier ritual that (she and readers learn) gives her a do-over if she’s killed (a second deus ex machina!), Vega Jane comes away with a win…not to mention an engagement ring to go with the magic one that makes her invisible and a new dog, just like the one that died heroically. Measuring up to the plot’s low bar, the narrative too reads like low-grade fanfic, being laden with references to past events, characters who only supposedly died, and such lines as “a spurt of blood shot out from my forehead,” “they started falling at a rapid number,” and “[h]is statement struck me on a number of levels.”
Awful on a number of levels—but tidily over at last. (glossary) (Fantasy. 11-13)Pub Date: Feb. 26, 2019
ISBN: 978-1-338-26393-0
Page Count: 448
Publisher: Scholastic
Review Posted Online: March 27, 2019
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by Michael Scott ‧ RELEASE DATE: May 22, 2012
Scott tops off his deservedly popular series with a heaping shovelful of monster attacks, heroic last stands, earthquakes and other geological events, magic-working, millennia-long schemes coming to fruition, hearts laid bare, family revelations, transformations, redemptions and happy endings (for those deserving them).
Multiple plotlines—some of which, thanks to time travel, feature the same characters and even figures killed off in previous episodes—come to simultaneous heads in a whirl of short chapters. Flamel and allies (including Prometheus and Billy the Kid) defend modern San Francisco from a motley host of mythological baddies. Meanwhile, in ancient Danu Talis (aka Atlantis), Josh and Sophie are being swept into a play to bring certain Elders to power as the city’s downtrodden “humani” population rises up behind Virginia Dare, the repentant John Dee and other Immortals and Elders. The cast never seems unwieldy despite its size, the pacing never lets up, and the individual set pieces are fine mixtures of sudden action, heroic badinage and cliffhanger cutoffs. As a whole, though, the tale collapses under its own weight as the San Francisco subplots turn out to be no more than an irrelevant sideshow, and climactic conflicts take place on an island that is somehow both a historical, physical place and a higher reality from which Earth and other “shadowrealms” are spun off.
Much rousing sturm und drang, though what’s left after the dust settles is a heap of glittering but disparate good parts rather than a cohesive whole. (Fantasy. 11-13)Pub Date: May 22, 2012
ISBN: 978-0-385-73535-3
Page Count: 528
Publisher: Delacorte
Review Posted Online: May 30, 2012
Kirkus Reviews Issue: June 15, 2012
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