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SOAR

Only experts will be able to keep in mind the differences between, say, an HIT helicopter and a HIND gunship, but so many...

Acronym-encrusted, jargon-heavy, military shoot-’em-up.

The appeal of Richard Marcinko’s Rogue Warrior autobiography, and subsequent Rogue Warrior novels (all written with Weisman), was that America’s fighters—like Marcinko—could grab the latest military hardware and win any fight, anywhere, anytime, and that the only real enemy they faced were incompetent bureaucrats who wouldn’t let our gung-ho guys (and gals) do their thing. Army Special Forces Major Mike Ritzik and the rest of the soldier-heroes Weisman introduces find more than enough reasons to share that frustration as they race to rescue a CIA team captured in the Chinese desert by Islamic Uzbeki separatist-terrorists who’ve stolen an old but lethal Chinese-made atom bomb. Fortunately, the straight-talking Secretary of Defense, Robert “Rocky” Rockman, as well as American President Pete Forrest, a pro-military Vietnam war veteran, put Ritzik’s mission on the front burner. America is about to sign a nuclear weapons reduction treaty with China, and the CIA team, posing as filmmakers, had been planting seismic listening devices to detect underground tests. Not only are the terrorists crazed (the leader kills one of the team on a caprice), but China has already dispatched soldiers to get its bomb back—and finding a covert CIA team along with the bad guys wouldn’t look good for the US. Ritzik assembles a crack team of Delta Force specialists with names like Rowdy and Ty but gets two extra passengers: beautiful but brainy Deputy Assistant Secretary of Energy Tracy Wei-Liu, the only person nearby capable of disarming the bomb; and Michael “Mickey D” Dunne, a Special Operations Air Regiment (SOAR) helicopter pilot. Snatching the CIA team from the terrorists is almost routine, but then there are Chinese troops arriving in helicopters.

Only experts will be able to keep in mind the differences between, say, an HIT helicopter and a HIND gunship, but so many crackerjack good guys, stirring esprit de corps, and spectacular explosions make for a suspenseful war fantasy.

Pub Date: Aug. 5, 2003

ISBN: 0-06-052409-X

Page Count: 320

Publisher: Morrow/HarperCollins

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2003

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CARRIE

King handles his first novel with considerable accomplishment and very little hokum—it's only too easy to believe that these...

Figuratively and literally shattering moments of hoRRRRRipilication in Chamberlain, Maine where stones fly from the sky rather than from the hands of the villagers (as they did in "The Lottery," although the latter are equal to other forms of persecution).

All beginning when Carrie White discovers a gift with telekinetic powers (later established as a genetic fact), after she menstruates in full ignorance of the process and thinks she is bleeding to death while the other monsters in the high school locker room bait and bully her mercilessly. Carrie is the only child of a fundamentalist freak mother who has brought her up with a concept of sin which no blood of the Lamb can wash clean. In addition to a sympathetic principal and gym teacher, there's one girl who wishes to atone and turns her date for the spring ball over to Carrie who for the first time is happy, beautiful and acknowledged as such. But there will be hell to pay for this success—not only her mother but two youngsters who douse her in buckets of fresh-killed pig blood so that Carrie once again uses her "wild talent," flexes her mind and a complete catastrophe (explosion and an uncontrolled fire) virtually destroys the town.

King handles his first novel with considerable accomplishment and very little hokum—it's only too easy to believe that these youngsters who once ate peanut butter now scrawl "Carrie White eats shit." But as they still say around here, "Sit a spell and collect yourself."

Pub Date: April 8, 1974

ISBN: 0385086954

Page Count: 216

Publisher: Doubleday

Review Posted Online: Sept. 26, 2011

Kirkus Reviews Issue: April 1, 1974

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TO KILL A MOCKINGBIRD

A first novel, this is also a first person account of Scout's (Jean Louise) recall of the years that led to the ending of a mystery, the breaking of her brother Jem's elbow, the death of her father's enemy — and the close of childhood years. A widower, Atticus raises his children with legal dispassion and paternal intelligence, and is ably abetted by Calpurnia, the colored cook, while the Alabama town of Maycomb, in the 1930's, remains aloof to their divergence from its tribal patterns. Scout and Jem, with their summer-time companion, Dill, find their paths free from interference — but not from dangers; their curiosity about the imprisoned Boo, whose miserable past is incorporated in their play, results in a tentative friendliness; their fears of Atticus' lack of distinction is dissipated when he shoots a mad dog; his defense of a Negro accused of raping a white girl, Mayella Ewell, is followed with avid interest and turns the rabble whites against him. Scout is the means of averting an attack on Atticus but when he loses the case it is Boo who saves Jem and Scout by killing Mayella's father when he attempts to murder them. The shadows of a beginning for black-white understanding, the persistent fight that Scout carries on against school, Jem's emergence into adulthood, Calpurnia's quiet power, and all the incidents touching on the children's "growing outward" have an attractive starchiness that keeps this southern picture pert and provocative. There is much advance interest in this book; it has been selected by the Literary Guild and Reader's Digest; it should win many friends.

Pub Date: July 11, 1960

ISBN: 0060935464

Page Count: 323

Publisher: Lippincott

Review Posted Online: Oct. 7, 2011

Kirkus Reviews Issue: July 1, 1960

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