Left powerless and near death in Reaper (2012), Wendy must unravel the mysteries of her Reaper family before the Lady Walker’s evil plans reach fruition.
While physically comatose, Wendy joins her ghost friends in a desperate attempt to thwart her family’s schemes and stay alive. These plots now come from two angles, as her cousin Jane isn’t working with Reaper leader Elise anymore. Also, there’s the Lady Walker, who, in between reaching out to invite Wendy to join her side, opens pathways to the Never for the terrifying creatures that live in the space between worlds. These grotesque creatures are a welcome addition to the story, as horrifying as they are fun. To defeat Elise’s manipulation and the Lady Walker’s destructive plans, Wendy must uncover her mother’s history with Elise as well as Piotr’s past and history with Reapers (and surprising Reaper mythology). The expository flashbacks and dream sequences occasionally disrupt the story rhythm, but the action scenes are exciting and mostly believable. Some of the awkward dialogue that plagued the trilogy’s previous installments is minimized by the faster pace and near-constant action. Wendy’s siblings, drawn into the fray, join the cast of side characters endangered to raise stakes. The conclusion drops a few plot points entirely, but it ends on an emotionally complex, satisfying note.
Easily the best book in the trilogy. (Fantasy. 12-17)