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ESSENTIALS VOL. 1

A lively and richly entertaining adventure into alternate realities.

Arnold and Wyatt’s graphic novel collection follows an unlikely hero trying to save the world.

As the story opens, a young woman named Jenn, her husband, and their young daughter, Maize, are struggling to live a semblance of a normal life in a world overrun by shambling zombies when they get a shock: A gun-wielding stranger appears out of nowhere and reveals that Jenn’s husband is actually an amorphous evil demon, which utters dire warnings before vanishing. The stranger is Harris Pax, a man from an alternate reality in which he’s tried to warn the population that underlying scientific realities have changed. “Reality has become untethered,” he told a TV audience that clearly considered him insane. “If we can’t realign it with the fundamental principles of science, it will no longer support our existence!” Pax built himself a bunker to shelter against this change, where he was visited by very strange emissaries: three children’s toys, now inhabited by extra-dimensional beings whose superior reality is merging with Pax’s and absorbing the essence of every person in it. One of these toys (called Buttons) now joins him on his quest through all of the various splinter realities cropping up everywhere. With the help of Jenn and Maize, Pax and Buttons set about trying to save the few remaining human survivors of their world and restore objective reality—or at least determine whether it still exists at all—while contending with other-dimensional beings eager to consume everything.

Arnold and Wyatt have skillfully managed the considerable feat of forging a narrative set in a surreal fantasy landscape that’s not only comprehensible, but compelling. The anchor of the story is Harris Pax, who’s convincingly portrayed as a combination of dorky egotism and yearning idealism. Equally engaging is the depiction of Buttons, who becomes drunk on physical sensations when she inhabits a human body, adding an intriguing wrinkle to the book’s reality-is-what-you-make-it subtext. The story’s most arresting character arc is that of Jenn, whose seemingly easy adaptation to her own splinter reality hides a much darker pain. Half a dozen artists render each chapter; their subtly different visual styles, which might have registered as discordant in a more linear story, effectively emphasize the constantly shifting realities at the heart of the work. These alternate realities, maintained by the personal traumas or obsessions of the individual people at their centers, vary wildly; the zombie-haunted suburbia of the opening is but one example. The sense of lurking dread that runs throughout Pax’s adventures and the real feeling of grand stakes are consistently maintained, though the fragmentary nature of the narrative necessarily results in a somewhat bumpy reading experience. Because this volume ends on a cliffhanger, readers won’t get any broad plot satisfaction here—on the final page, Pax’s mission seems poised to unravel completely. But the book has so many well-orchestrated dramatic beats that readers will be pulled relentlessly along from one crisis to the next, dazzled by the hyperkinetic art styles that fill each chapter. The book’s deeper considerations about the very nature of reality (and what each of us makes of it) are fascinating.

A lively and richly entertaining adventure into alternate realities.

Pub Date: N/A

ISBN: N/A

Page Count: -

Publisher: N/A

Review Posted Online: June 4, 2026

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WE CALLED THEM GIANTS

Lush visuals bring this thoughtfully constructed tale to life.

Wondrous visitors encounter a desperate pocket of humanity.

Lori, a white orphaned teen who’s finally been adopted after bouncing around various foster homes, awakens to discover that nearly everyone has disappeared. The rapture? Maybe. She runs into her classmate Annette, who has brown skin and curly black hair, and they partner up to scavenge for food. The pair tries to evade several threats, such as the large Wolves and a gang called The Dogs. Supernatural Giants arrive, seemingly from space, speaking an impenetrable language of “musical chiming and weird bass-rhythms.” Lori and Annette then meet Beatrice, an older white woman who shares important observations about the Giants and Wolves. The tone of the story then subtly shifts from post-apocalyptic desperation to one that’s somewhat playful. After a certain point, a visual element that appears early on takes on clear significance and meaning in the context of the story at large, offering a subversively humorous twist for readers to consider and a creative element that deviates from other alien invasion narratives. Hans’ artwork and paneling fill each scene with wonders. An interaction with a giant sees the red, violet, and pink figure standing against a bright, otherworldly white-and-blue backdrop with dark contours. Elsewhere, Lori and Annette pause at night as they behold ominous shadows, their foggy breath forming clouds, and they hear a “KRRNCH” sound. The quick-moving plot wraps everything up neatly.

Lush visuals bring this thoughtfully constructed tale to life. (character designs) (Graphic science fiction. 14-adult)

Pub Date: Nov. 12, 2024

ISBN: 9781534387072

Page Count: 104

Publisher: Image Comics

Review Posted Online: Aug. 17, 2024

Kirkus Reviews Issue: Sept. 15, 2024

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MACBETH

From the Wordplay Shakespeare series

Even so, this remains Macbeth, arguably the Bard of Avon’s most durable and multilayered tragedy, and overall, this enhanced...

A pairing of the text of the Scottish Play with a filmed performance, designed with the Shakespeare novice in mind.

The left side of the screen of this enhanced e-book contains a full version of Macbeth, while the right side includes a performance of the dialogue shown (approximately 20 lines’ worth per page). This granular focus allows newcomers to experience the nuances of the play, which is rich in irony, hidden intentions and sudden shifts in emotional temperature. The set and costuming are deliberately simple: The background is white, and Macbeth’s “armor” is a leather jacket. But nobody’s dumbing down their performances. Francesca Faridany is particularly good as a tightly coiled Lady Macbeth; Raphael Nash-Thompson gives his roles as the drunken porter and a witch a garrulousness that carries an entertainingly sinister edge. The presentation is not without its hiccups. Matching the video on the right with the text on the left means routinely cutting off dramatic moments; at one point, users have to swipe to see and read the second half of a scene’s closing couplet—presumably an easy fix. A “tap to translate” button on each page puts the text into plain English, but the pop-up text covers up Shakespeare’s original, denying any attempts at comparison; moreover, the translation mainly redefines more obscure words, suggesting that smaller pop-ups for individual terms might be more meaningful.

Even so, this remains Macbeth, arguably the Bard of Avon’s most durable and multilayered tragedy, and overall, this enhanced e-book makes the play appealing and graspable to students . (Enhanced e-book. 12 & up)

Pub Date: Sept. 9, 2013

ISBN: N/A

Page Count: -

Publisher: The New Book Press LLC

Review Posted Online: Nov. 6, 2013

Kirkus Reviews Issue: Dec. 1, 2013

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