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SLEEPERNET

Team-superhero–style action meets cyberpunk sci-fi with satisfying, sometimes-head-spinning results.

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In the year 2085, Nathan Wainwright, chief architect of advanced computers that regulate a ubiquitous virtual reality environment, is lured into top-level U.S. government intrigue and treachery thanks to his sideline as vigilante. 

Earth has been radically transformed, not only by natural disasters resulting from climate change and pollution, but also by technology spawned under the 40-year presidency of an American strongman/dictator, Victor Marconi, who showed his mettle by instantly, ruthlessly vaporizing major cities in Russia, China, India, and Brazil, which had formed an alliance and seemingly orchestrated a monstrous Pearl Harbor–style sneak nuclear attack. One of Marconi’s other feats (prior to his suicide during a corruption investigation) was sanctioning the creation of Sleepernet, a virtual reality system accessible to all and monitored by 10 space-based supercomputers so advanced that they have outsized personalities to match their mythic names (Zeus, Olympus, Titan, Hera, Isis, etc.). Nathan was foremost among 10 brilliant engineers who brought Sleepernet online a decade earlier. Now, with a strong Bruce Wayne–like drive borne from tragedy—his wife died in an early Sleepernet snafu—Nathan dons a high-tech disguise (more like the Grim Reaper than Shazam) and foils lawbreakers and evildoers. He fights crime with or without the assistance of his fellow Sleepernet creators, who don’t always share his ideals. Nathan is approached by sexy Susan DiRevka, a congressional aide who fears that a senator has been replaced by an imposter (easy enough; it’s a peculiarity of the post-Marconi era that elected officials go masked and anonymous). But is Nathan being set up by those who covet Sleepernet as the ultimate tool of power and surveillance? Or is the conspiracy even bigger?   Punctuating his chapters with pithy Mark Twain quotes (“Be respectful to your superiors, if you have any”) and working Winston Churchill–isms into the narrative here and there, debut author McCool isn’t the first sci-fi writer to try to reboot the superhero aesthete with a what-if premise: What if costumed avengers were real or at least scientifically achievable and socially valid? But he approaches the material with a degree of realism that surpasses merely riffing ironically on clichés of the funny pages. The highly readable results lean more toward cyberpunk than Stan Lee (maybe Frank Miller is a good compromise), with high-tech combat described against a political background smacking of the George W. Bush era—a fascistic USA ruled by corporate stooges and military-industrial warmongers who are never held accountable, especially not by the propaganda-spewing media or the docile, duped, dopily patriotic public. Hence Nathan’s crusade, which ultimately (and rather unsurprisingly) uncovers the lies on which the unconstitutional Homeland Security–style reach of the Marconi presidency/personality cult is based. Scientific infodumps can grow tortuous: Virtual reality overlaps with the real thing (even to the point of distorting space-time), and omnipotent AIs endow their programmers/votaries with demigod skills to match superhuman strengths—the proverbial gadgetry sufficiently advanced so as to be indistinguishable from magic.

Team-superhero–style action meets cyberpunk sci-fi with satisfying, sometimes-head-spinning results.

Pub Date: Feb. 12, 2016

ISBN: 978-1-5327-7925-1

Page Count: 498

Publisher: CreateSpace

Review Posted Online: June 14, 2019

Kirkus Reviews Issue: Aug. 15, 2019

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TO KILL A MOCKINGBIRD

A first novel, this is also a first person account of Scout's (Jean Louise) recall of the years that led to the ending of a mystery, the breaking of her brother Jem's elbow, the death of her father's enemy — and the close of childhood years. A widower, Atticus raises his children with legal dispassion and paternal intelligence, and is ably abetted by Calpurnia, the colored cook, while the Alabama town of Maycomb, in the 1930's, remains aloof to their divergence from its tribal patterns. Scout and Jem, with their summer-time companion, Dill, find their paths free from interference — but not from dangers; their curiosity about the imprisoned Boo, whose miserable past is incorporated in their play, results in a tentative friendliness; their fears of Atticus' lack of distinction is dissipated when he shoots a mad dog; his defense of a Negro accused of raping a white girl, Mayella Ewell, is followed with avid interest and turns the rabble whites against him. Scout is the means of averting an attack on Atticus but when he loses the case it is Boo who saves Jem and Scout by killing Mayella's father when he attempts to murder them. The shadows of a beginning for black-white understanding, the persistent fight that Scout carries on against school, Jem's emergence into adulthood, Calpurnia's quiet power, and all the incidents touching on the children's "growing outward" have an attractive starchiness that keeps this southern picture pert and provocative. There is much advance interest in this book; it has been selected by the Literary Guild and Reader's Digest; it should win many friends.

Pub Date: July 11, 1960

ISBN: 0060935464

Page Count: 323

Publisher: Lippincott

Review Posted Online: Oct. 7, 2011

Kirkus Reviews Issue: July 1, 1960

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DISTANT SHORES

Soft-focus story moves right along with few surprises. This time around, Hannah avoids the soap-opera complications of her...

Another middle-aged mom in a muddle.

After years of false starts and big hopes, Elizabeth’s ruggedly handsome husband Jack, a former football star, just landed a spot as a sportscaster on national news. He still loves her, even though much younger women are giving him come-hither looks. Heck, he doesn’t want to betray the love of his life after she helped him kick drugs and stuck by him even when he was a struggling has-been. And won’t it seem hypocritical if he fools around with his sexy assistant while he does in-depth reporting on a rape case involving a famous basketball center? Well, he fools around anyway. Elizabeth, nicknamed Birdie, knows nothing of this, but she withdraws from Jack when her hard-drinking, salt-of-the-earth father has a stroke and dies. Now no one will call her “sugar beet” ever again. Time to return home to Tennessee and contend with Anita, the sort-of-evil stepmother so trashy she wears pink puffy slippers all day long. Naturally, it turns out that Anita actually has a heart of gold and knows a few things about Birdie’s dead mother that were hushed up for years. Mom was an artist, just like Birdie, and an old scandal comes to light as Anita unrolls a vibrant canvas that portrays her secret lover. Perhaps, Birdie muses, her mother died of heartbreak, never having followed her true love or developed her talent. Has she, too, compromised everything she holds dear? Hoping to find out, Birdie joins a support group that promises to reconnect confused women with their passion. She and Jack separate, prompting a how-dare-you fit from their grown daughters. Will Birdie fly her empty nest? Will she go back to college for a degree in art? Will her brooding watercolors ever sell?

Soft-focus story moves right along with few surprises. This time around, Hannah avoids the soap-opera complications of her previous tales (Summer Island, 2001, etc.).

Pub Date: July 1, 2002

ISBN: 0-345-45071-X

Page Count: 352

Publisher: Ballantine

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: May 15, 2002

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