by Mira Grant ‧ RELEASE DATE: Oct. 29, 2013
Readers with strong stomachs will welcome this unusual take on the future. The ending is a place holder for future volumes...
Grant’s latest lands readers in 2027, when most people sport implants that help them regulate their health.
The book concerns a future in which the population intentionally ingests worms. The parasites in question are tapeworms, and they’re programmed to help their hosts overcome disease and other health issues. Since their introduction, tapeworms have become an accepted health resource. SymboGen, the enormous corporate entity that developed the tapeworm technology under the leadership of Dr. Steven Banks, has grown and prospered with the continued employment of the parasites. Now they’re interested in Sally Mitchell, or Sal, as she likes to be called. Badly injured in a car accident, Sal finally awoke from a coma to find herself a blank slate. She had to relearn everything, even language. But she’s very different from the old Sally, and since SymboGen was in on her recovery, they’re continuing to closely monitor her. Sal hates it and distrusts the company’s founder, Banks, but she knows she owes her life to SymboGen. She and her doctor boyfriend, Nathan, harbor reservations about SymboGen’s motives. When people with implants start turning into zombielike creatures, they know something alarming is going on. After Nathan experiences the death of someone close to him and Sal receives a mysterious message with ties to someone else’s past, the two start seeking answers. What they find is surprising and, for one of them, the end to a heartbreaking personal chapter. Grant’s fans are accustomed to her tackling unusual subjects, and this is no exception. Despite a great deal of silly melodrama along the way, and lots of rambling filler, the action moves at a good pace.
Readers with strong stomachs will welcome this unusual take on the future. The ending is a place holder for future volumes in the series.Pub Date: Oct. 29, 2013
ISBN: 978-0-316-21895-5
Page Count: 608
Publisher: Orbit/Little, Brown
Review Posted Online: April 6, 2013
Kirkus Reviews Issue: May 1, 2013
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by Michael Crichton & Daniel H. Wilson ‧ RELEASE DATE: Nov. 12, 2019
A thrilling and satisfying sequel to the 1969 classic.
Over 50 years after an extraterrestrial microbe wiped out a small Arizona town, something very strange has appeared in the Amazon jungle in Wilson’s follow-up to Crichton’s The Andromeda Strain.
The microparticle's introduction to Earth in 1967 was the disastrous result of an American weapons research program. Before it could be contained, Andromeda killed all but two people in tiny Piedmont, Arizona; during testing after the disaster, AS-1 evolved and escaped into the atmosphere. Project Eternal Vigilance was quickly set up to scan for any possible new outbreaks of Andromeda. Now, an anomaly with “signature peaks” closely resembling the original Andromeda Strain has been spotted in the heart of the Amazon, and a Wildfire Alert is issued. A diverse team is assembled: Nidhi Vedala, an MIT nanotechnology expert born in a Mumbai slum; Harold Odhiambo, a Kenyan xenogeologist; Peng Wu, a Chinese doctor and taikonaut; Sophie Kline, a paraplegic astronaut and nanorobotics expert based on the International Space Station; and, a last-minute addition, roboticist James Stone, son of Dr. Jeremy Stone from The Andromeda Strain. They must journey into the deepest part of the jungle to study and hopefully contain the dire threat that the anomaly seemingly poses to humanity. But the jungle has its own dangers, and it’s not long before distrust and suspicion grip the team. They’ll need to come together to take on what waits for them inside a mysterious structure that may not be of this world. Setting the story over the course of five days, Wilson (Robopocalypse, 2011, etc.) combines the best elements of hard SF novels and techno-thrillers, using recovered video, audio, and interview transcripts to shape the narrative, with his own robotics expertise adding flavor and heft. Despite a bit of acronym overload, this is an atmospheric and often terrifying roller-coaster ride with (literally) sky-high stakes that pays plenty of homage to The Andromeda Strain while also echoing the spirit and mood of Crichton’s other works, such as Jurassic Park and Congo. Add more than a few twists and exciting set pieces (especially in the finale) to the mix, and you’ve got a winner.
A thrilling and satisfying sequel to the 1969 classic.Pub Date: Nov. 12, 2019
ISBN: 978-0-06-247327-1
Page Count: 384
Publisher: Harper/HarperCollins
Review Posted Online: Nov. 24, 2019
Kirkus Reviews Issue: Dec. 15, 2019
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edited by Daniel H. Wilson & John Joseph Adams
by Ernest Cline ‧ RELEASE DATE: Aug. 16, 2011
Too much puzzle-solving, not enough suspense.
Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles.
The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.
Too much puzzle-solving, not enough suspense.Pub Date: Aug. 16, 2011
ISBN: 978-0-307-88743-6
Page Count: 384
Publisher: Crown
Review Posted Online: April 18, 2011
Kirkus Reviews Issue: May 1, 2011
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