Next book

THE POWER OF POPPY PENDLE

The belabored parental conflict, sugarcoated emotions and convenient plot details are cloying. The 12 recipes at the end are...

Can 10-year-old Poppy convince her parents she wants to be a baker and not a witch in yet another fantasy that blends magic and baking?

Poppy Pendle has inherited her magic from her Great-Granny Mabel, but her passion is baking. Her Dursley-like parents send her to the Ruthersfield Academy for young ladies with magic. She excels there, but she hates flying on her broomstick, using her wand and the teasing of the other girls. She runs away to the only place where she is happy, Patisserie Marie Claire, where she can create her own cookies and cakes. When this solution does not pan out, Poppy turns to the dark side of being a witch, hiding in a forsaken cottage and turning animals, her parents, police, birds and squirrels to stone. Her friend Charlie (a girl) and Marie Claire try various “sweet-tempting” plans to bring her back and finally succeed. Poppy and Marie Claire rehab the cottage and open a bakery. Numerous unexplained gaps in the fantasy logic crinkle the storyline, beginning with the “magic” of Poppy’s being born in the Patisserie (thus her passion) and ending with her turned-to-stone parents taking two years to thaw.

The belabored parental conflict, sugarcoated emotions and convenient plot details are cloying. The 12 recipes at the end are the best part; the rest is just half-baked. (Fantasy. 8-11)

Pub Date: Sept. 4, 2012

ISBN: 978-1-4424-4679-3

Page Count: 272

Publisher: Paula Wiseman/Simon & Schuster

Review Posted Online: July 17, 2012

Kirkus Reviews Issue: Aug. 1, 2012

Next book

THE FIRST CAT IN SPACE AND THE WRATH OF THE PAPERCLIP

From the First Cat in Space series , Vol. 3

File under “laugh riot.”

A rogue spell-check program’s bid to transform all life-forms into that eminently useful office item, the paper clip, touches off a fresh round of lunar lunacy.

Predicated on the entirely reasonable premise that eliminating all spelling and grammar errors everywhere would logically lead to the necessity of exterminating carbon-based life in the universe, this third series entry combines high stakes with daffy banter and daring exploits. CheckMate—a chipper, jumped-up editing program—has invented the Transmogratron, a giant laser that will fulfill its ultimate goals in both the cyber world and “meatspace.” Facing challenges as random as prankster lunar unicorns and a disarmingly motherly Motherboard, scowling First Cat joins a motley crew of diversely carbon- and silicon-based allies, led by the pearlescent Queen of the Moon. They’re in a race to the finish—diverted occasionally by, for instance, a relentlessly punny comic-book interlude featuring a pair of literal and figurative Pool Sharks. They ultimately triumph thanks to teamwork and moxie. Following a celebratory party and toasts to “new friends…and steadfast comrades” (and, of course, “MEOW”), the story’s energetic, brightly colored panels close with a reveal of the next volume. (“I always hate it when comics end by announcing a sequel. SO CRINGE!” declares an authorial stand-in.) It can’t come too soon.

File under “laugh riot.” (Graphic science fiction. 8-11)

Pub Date: Nov. 5, 2024

ISBN: 9780063315280

Page Count: 272

Publisher: HarperAlley

Review Posted Online: Sept. 14, 2024

Kirkus Reviews Issue: Oct. 15, 2024

Next book

BRIGHTSTORM

From the Brightstorm series , Vol. 1

A kid adventurer with a disability makes this steampunk offering stand out.

Orphaned twins, an adventurer dad lost to an ice monster, and an airship race around the world.

In Lontown, 12-year-old twins Arthur and Maudie learn that their explorer father has gone missing on his quest to reach South Polaris, the crew of his sky-ship apparently eaten by monsters. As he’s accused of sabotage, their father’s property is forfeit. The disgraced twins are sent off to live in a garret in a scene straight out of an Edwardian novel à la A Little Princess. Maudie has the consolation of her engineering skills, but all Arthur wants is to be an adventurer like his father. A chance to join Harriet Culpepper’s journey to South Polaris might offer excitement and let him clear his father’s name—if only he can avoid getting eaten by intelligent ice monsters. Though some steampunk set dressing is appropriately over-the-top (such as a flying house, thinly depicted but charming), adaptive tools for Arthur’s disability are wonderfully realistic. His iron arm is a standard, sometimes painful passive prosthesis. The crew adapts the airship galley for Arthur’s needs, even creating a spiked chopping board. Off the ship, Arthur and Maudie meet people and animals in vignettes that are appealingly rendered but slight. Harriet teaches the white twins respect for the cultures they encounter on these travels, though they are never more than observers of non-Lontowners’ different ways.

A kid adventurer with a disability makes this steampunk offering stand out. (Steampunk. 9-11)

Pub Date: March 17, 2020

ISBN: 978-1-324-00564-3

Page Count: 352

Publisher: Norton Young Readers

Review Posted Online: Dec. 7, 2019

Kirkus Reviews Issue: Jan. 1, 2020

Close Quickview