A kid adventurer with a disability makes this steampunk offering stand out.

BRIGHTSTORM

From the Brightstorm series , Vol. 1

Orphaned twins, an adventurer dad lost to an ice monster, and an airship race around the world.

In Lontown, 12-year-old twins Arthur and Maudie learn that their explorer father has gone missing on his quest to reach South Polaris, the crew of his sky-ship apparently eaten by monsters. As he’s accused of sabotage, their father’s property is forfeit. The disgraced twins are sent off to live in a garret in a scene straight out of an Edwardian novel à la A Little Princess. Maudie has the consolation of her engineering skills, but all Arthur wants is to be an adventurer like his father. A chance to join Harriet Culpepper’s journey to South Polaris might offer excitement and let him clear his father’s name—if only he can avoid getting eaten by intelligent ice monsters. Though some steampunk set dressing is appropriately over-the-top (such as a flying house, thinly depicted but charming), adaptive tools for Arthur’s disability are wonderfully realistic. His iron arm is a standard, sometimes painful passive prosthesis. The crew adapts the airship galley for Arthur’s needs, even creating a spiked chopping board. Off the ship, Arthur and Maudie meet people and animals in vignettes that are appealingly rendered but slight. Harriet teaches the white twins respect for the cultures they encounter on these travels, though they are never more than observers of non-Lontowners’ different ways.

A kid adventurer with a disability makes this steampunk offering stand out. (Steampunk. 9-11)

Pub Date: March 17, 2020

ISBN: 978-1-324-00564-3

Page Count: 352

Publisher: Norton Young Readers

Review Posted Online: Dec. 8, 2019

Kirkus Reviews Issue: Jan. 1, 2020

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However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the...

TUCK EVERLASTING

At a time when death has become an acceptable, even voguish subject in children's fiction, Natalie Babbitt comes through with a stylistic gem about living forever. 

Protected Winnie, the ten-year-old heroine, is not immortal, but when she comes upon young Jesse Tuck drinking from a secret spring in her parents' woods, she finds herself involved with a family who, having innocently drunk the same water some 87 years earlier, haven't aged a moment since. Though the mood is delicate, there is no lack of action, with the Tucks (previously suspected of witchcraft) now pursued for kidnapping Winnie; Mae Tuck, the middle aged mother, striking and killing a stranger who is onto their secret and would sell the water; and Winnie taking Mae's place in prison so that the Tucks can get away before she is hanged from the neck until....? Though Babbitt makes the family a sad one, most of their reasons for discontent are circumstantial and there isn't a great deal of wisdom to be gleaned from their fate or Winnie's decision not to share it. 

However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the first week in August when this takes place to "the highest seat of a Ferris wheel when it pauses in its turning") help to justify the extravagant early assertion that had the secret about to be revealed been known at the time of the action, the very earth "would have trembled on its axis like a beetle on a pin." (Fantasy. 9-11)

Pub Date: Nov. 1, 1975

ISBN: 0312369816

Page Count: 164

Publisher: Farrar, Straus and Giroux

Review Posted Online: April 13, 2012

Kirkus Reviews Issue: Nov. 1, 1975

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Epic—in plot, not length—and as wise and wonderful as Gerald Morris’ Arthurian exploits.

KNIGHTS VS. DINOSAURS

Who needs dragons when there are Terrible Lizards to be fought?

Having recklessly boasted to King Arthur and the court that he’d slain 40 dragons, Sir Erec can hardly refuse when Merlin offers him more challenging foes…and so it is that in no time (so to speak), Erec, with bookish Sir Hector, the silent and enigmatic Black Knight, and blustering Sir Bors with his thin but doughty squire, Mel, in tow, are hewing away at fearsome creatures sporting natural armor and weapons every bit as effective as knightly ones. Happily, while all the glorious mashing and bashing leads to awesome feats aplenty—who would suspect that a ravening T. Rex could be decked by a well-placed punch to the jaw?—when the dust settles neither bloodshed nor permanent injury has been dealt to either side. Better yet, not even the stunning revelation that two of the Three Stooges–style bumblers aren’t what they seem (“Anyone else here a girl?”) keeps the questers from developing into a well-knit team capable of repeatedly saving one another’s bacon. Phelan endows the all-white human cast with finely drawn, eloquently expressive faces but otherwise works in a loose, movement-filled style, pitting his clanking crew against an almost nonstop onslaught of toothy monsters in a monochrome mix of single scenes and occasional wordless sequential panels.

Epic—in plot, not length—and as wise and wonderful as Gerald Morris’ Arthurian exploits. (Graphic/fantasy hybrid. 9-11)

Pub Date: Oct. 23, 2018

ISBN: 978-0-06-268623-7

Page Count: 160

Publisher: Greenwillow Books

Review Posted Online: June 25, 2018

Kirkus Reviews Issue: July 15, 2018

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