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FRAGILE THINGS

SHORT FICTIONS AND WONDERS

Expect the unexpected. Then savor the luscious chills.

Neo-Goth-Pulp-Noir has pretty much been trademarked by Gaiman (Anansi Boys, 2005, etc.), and these 31 jagged slices of life and the afterlife dependably deliver the damaged goods: zombies, dream-haunted kiddies, femmes fatale and fiends.

Reprising his role from American Gods (2001) as ex-con, taciturn hunk, superhero and reincarnation of the Norse god Baldur, Shadow shakes things up in “The Monarch of the Glen,” battling a primeval beastie and romancing a woodland nymph in the unlikely setting of a tycoon’s get-together on the Scottish heath. “Good Boys Deserve Favours” highlights a lonely lad’s moony passion for his double bass. “Strange Little Girls,” penned to accompany a Tori Amos CD, catalogues the Eternal Feminine from showgirls to Holocaust victims to la belle dame sans merci. “October in the Chair” whimsically features the months as characters. “A Study in Emerald” offers smart, nifty homage to Conan Doyle. In “Harlequin Valentine,” Missy the waitress chows down lovingly on the heart of the motley-clad acrobat of the commedia dell’arte, but even that grisly feast is rendered with swooning lyricism. Gaiman again proves himself a perverse romantic, heir not only to Poe and Baudelaire but to the breathless Pre-Raphaelites. (The poetry he includes here, for example, is generally less creepy than drippy.) He wears his pop cred in boldface, and street-smart hipness saturates these eerie epiphanies. But the collection also boasts lush prose, a lack of irony and a winning faith in the enchantment of stories.

Expect the unexpected. Then savor the luscious chills.

Pub Date: Oct. 1, 2006

ISBN: 0-06-051522-8

Page Count: 320

Publisher: Morrow/HarperCollins

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: July 15, 2006

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THE DARK FOREST

From the Remembrance of Earth's Past series , Vol. 2

Once again, a highly impressive must-read.

Second part of an alien-contact trilogy (The Three-Body Problem, 2014) from China’s most celebrated science-fiction author.

In the previous book, the inhabitants of Trisolaris, a planet with three suns, discovered that their planet was doomed and that Earth offered a suitable refuge. So, determined to capture Earth and exterminate humanity, the Trisolarans embarked on a 400-year-long interstellar voyage and also sent sophons (enormously sophisticated computers constructed inside the curled-up dimensions of fundamental particles) to spy on humanity and impose an unbreakable block on scientific advance. On Earth, the Earth-Trisolaris Organization formed to help the invaders, despite knowing the inevitable outcome. Humanity’s lone advantage is that Trisolarans are incapable of lying or dissimulation and so cannot understand deceit or subterfuge. This time, with the Trisolarans a few years into their voyage, physicist Ye Wenjie (whose reminiscences drove much of the action in the last book) visits astronomer-turned-sociologist Luo Ji, urging him to develop her ideas on cosmic sociology. The Planetary Defense Council, meanwhile, in order to combat the powerful escapist movement (they want to build starships and flee so that at least some humans will survive), announces the Wallfacer Project. Four selected individuals will be accorded the power to command any resource in order to develop plans to defend Earth, while the details will remain hidden in the thoughts of each Wallfacer, where even the sophons can't reach. To combat this, the ETO creates Wallbreakers, dedicated to deducing and thwarting the plans of the Wallfacers. The chosen Wallfacers are soldier Frederick Tyler, diplomat Manuel Rey Diaz, neuroscientist Bill Hines, and—Luo Ji. Luo has no idea why he was chosen, but, nonetheless, the Trisolarans seem determined to kill him. The plot’s development centers on Liu’s dark and rather gloomy but highly persuasive philosophy, with dazzling ideas and an unsettling, nonlinear, almost nonnarrative structure that demands patience but offers huge rewards.

Once again, a highly impressive must-read.

Pub Date: Aug. 11, 2015

ISBN: 978-0-7653-7708-1

Page Count: 480

Publisher: Tor

Review Posted Online: June 2, 2015

Kirkus Reviews Issue: June 15, 2015

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88 NAMES

Good characters, keen social commentary, and propulsive action sequences with a bit too much tech jargon.

An extreme gamer who has concocted a scheme to monetize his expertise gets into trouble navigating a virtual world that starts to intrude on his real life.

Following in the footsteps of Ernie Cline, who hit the geek gold mine with Ready Player One (2011), Ruff (Lovecraft Country, 2016, etc.) takes his shot at a near-future gaming world that’s more grounded than most virtual-reality universes but also more complex. Our main protagonist is John Chu, the founder of Sherpa, Inc., a consulting firm that guides new gamers through a variety of mostly VR–based video games. He has good partners in Jolene, a more mature African American gamer who won’t take any of his shit, and Anja, a brilliant young player whose permanent injury has left her on life support, albeit with thought-controlled access to the VR world. Unfortunately, he also has a nemesis in Darla Jean Covington, his virtual ex-girlfriend, who is clearly holding a grudge. The kicker comes when Chu is approached by a man named Smith on behalf of a pseudonymous client named Mr. Jones, who wishes to pay him an astonishing $100,000 per week for his exclusive services. Lurking in the background is Ms. Pang, an enigmatic Chinese woman who might be a spy. Soon Chu begins to suspect that his mysterious client is actually North Korean Supreme Leader Kim Jong-un. Fortunately, Chu has some backup from his mother, who’s a member of a secretive anti-terrorist task force called Zero Day, and an absent father who pulls his weight when he needs to. It’s a pretty good thriller, but it’s also very much a book for gamers by gamers. If acronyms like MMORPG, PvP, or PPML throw you for a loop, this might not be the ride for you. Gamers for life who can pry themselves off the controller will certainly dig this digital-era whodunit.

Good characters, keen social commentary, and propulsive action sequences with a bit too much tech jargon.

Pub Date: March 17, 2020

ISBN: 978-0-06-285467-4

Page Count: 320

Publisher: Harper/HarperCollins

Review Posted Online: Dec. 22, 2019

Kirkus Reviews Issue: Jan. 15, 2020

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