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THE MUSHROOM KNIGHT VOL. 1 (1) (MUSHROOM KNIGHT, 1)

A fantastical series-starter with sumptuous art, delightful dialogue, and lovable characters.

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A heroic mushroom works tirelessly to maintain balance in his magical hidden world in Bly’s graphic novel.

Outside the veil of human perception is a magical world, Glöd, created by the Gödels, a mysterious, ancient group. When the Candle Fly, an important crystal with life-altering magic, is stolen from the small village of Pertwee, Gowlitrot the Gardener is sent to find it and bring it back. His friend, Ranger Erdagaude, is the presumed culprit, so, in addition to the Candle Fly, Gowlitrot seeks answers about his friend’s apparent betrayal. But when he does find her, he is only left with more questions. The worldbuilding is gradual; Bly weaves details about the setting into the narrative using flashbacks and alternating point-of-view characters. The inhabitants of Pertwee are a diverse menagerie of fairy-like creatures, ranging from rodentlike Grekin to the goblin-inspired Chief. Gowlitrot self-identifies as a Tridipidean, “a species of sentient bipedal basidiomyc-…er, well, mushroom.” Gowlitrot is a Ranger; he explains there are two other types of his species: Magi, who are unseen in this volume, and Knights, to whom readers are introduced in the imposing figure of Primrod. Rendered in vivid, colorful detail in Bly’s illustrations, the creatures of Glöd are a combination of creepy and cute, in the manner of Tim Burton characters. Their diction matches their adorable/weird designs; absurd phrases, like “I can see your Filbert,” “you’ve made me squirt out a cuss,” and “mind yer clompers, ya goose!” dominate the dialogue, endearing the populace to the reader. Much of the story is told from Gowlitrot’s perspective, but others’ perceptions of him complicate the character in compelling ways (the aforementioned Grekin seems to idolize Gowlitrot while side character Mr. Perchant considers him a fascist). Though it lacks a satisfying resolution, this series-starter hooks the reader sufficiently to return for further installments of the whimsical fantasy story.

A fantastical series-starter with sumptuous art, delightful dialogue, and lovable characters.

Pub Date: March 5, 2024

ISBN: 9781960578792

Page Count: 112

Publisher: Mad Cave Studios

Review Posted Online: Jan. 19, 2024

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WE CALLED THEM GIANTS

Lush visuals bring this thoughtfully constructed tale to life.

Wondrous visitors encounter a desperate pocket of humanity.

Lori, a white orphaned teen who’s finally been adopted after bouncing around various foster homes, awakens to discover that nearly everyone has disappeared. The rapture? Maybe. She runs into her classmate Annette, who has brown skin and curly black hair, and they partner up to scavenge for food. The pair tries to evade several threats, such as the large Wolves and a gang called The Dogs. Supernatural Giants arrive, seemingly from space, speaking an impenetrable language of “musical chiming and weird bass-rhythms.” Lori and Annette then meet Beatrice, an older white woman who shares important observations about the Giants and Wolves. The tone of the story then subtly shifts from post-apocalyptic desperation to one that’s somewhat playful. After a certain point, a visual element that appears early on takes on clear significance and meaning in the context of the story at large, offering a subversively humorous twist for readers to consider and a creative element that deviates from other alien invasion narratives. Hans’ artwork and paneling fill each scene with wonders. An interaction with a giant sees the red, violet, and pink figure standing against a bright, otherworldly white-and-blue backdrop with dark contours. Elsewhere, Lori and Annette pause at night as they behold ominous shadows, their foggy breath forming clouds, and they hear a “KRRNCH” sound. The quick-moving plot wraps everything up neatly.

Lush visuals bring this thoughtfully constructed tale to life. (character designs) (Graphic science fiction. 14-adult)

Pub Date: Nov. 12, 2024

ISBN: 9781534387072

Page Count: 104

Publisher: Image Comics

Review Posted Online: Aug. 17, 2024

Kirkus Reviews Issue: Sept. 15, 2024

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ROMEO AND JULIET

From the Campfire Classics series

Using modern language, McDonald spins the well-known tale of the two young, unrequited lovers. Set against Nagar’s at-times...

A bland, uninspired graphic adaptation of the Bard’s renowned love story.

Using modern language, McDonald spins the well-known tale of the two young, unrequited lovers. Set against Nagar’s at-times oddly psychedelic-tinged backgrounds of cool blues and purples, the mood is strange, and the overall ambiance of the story markedly absent. Appealing to what could only be a high-interest/low–reading level audience, McDonald falls short of the mark. He explains a scene in an open-air tavern with a footnote—“a place where people gather to drink”—but he declines to offer definitions for more difficult words, such as “dirges.” While the adaptation does follow the foundation of the play, the contemporary language offers nothing; cringeworthy lines include Benvolio saying to Romeo at the party where he first meets Juliet, “Let’s go. It’s best to leave now, while the party’s in full swing.” Nagar’s faces swirl between dishwater and grotesque, adding another layer of lost passion in a story that should boil with romantic intensity. Each page number is enclosed in a little red heart; while the object of this little nuance is obvious, it’s also unpleasantly saccharine. Notes after the story include such edifying tidbits about Taylor Swift and “ ‘Wow’ dialogs from the play” (which culls out the famous quotes).

Pub Date: May 10, 2011

ISBN: 978-93-80028-58-3

Page Count: 80

Publisher: Campfire

Review Posted Online: April 5, 2011

Kirkus Reviews Issue: April 15, 2011

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