by Piers Anthony ‧ RELEASE DATE: Feb. 1, 1993
Anthony's popular fantasy series set in the world of Xanth moves into hardcover; this, entry #16, kicks off a new cycle of yarns based on interactive computer games (cf. Killobyte, p. 1338). Fans will recall that: ``Much of Xanth is illusion...the rest is puns and dragons.'' Nerdy young Dug (no, that's not a misprint) gets a copy of a new role-playing computer game and within minutes is hooked: indeed, so convincing does he find it that he soon falls through the monitor screen and into Xanth itself. The game's prize is a special magic talent for use in later scenarios—a talent that may be won by solving weird problems and overcoming oddball obstacles. Each player chooses a stalwart Companion, knowledgeable in the ways of Xanth (though there's also a chance that the Companion will be False and, therefore, treacherous). Dug selects luscious princess Nada Naga, who can assume serpent form at will; more realistic romantic input is provided by Dug's opponent, the plain but charming Kim. Oh, yes, and the whole package is actually a higher- level contest between the two demons who control, respectively, Mundania (Earth) and Xanth. Pleasant, harmless, undemanding fare unerringly aimed at the teenage market. Series fans will find themselves right at home.
Pub Date: Feb. 1, 1993
ISBN: 0812534832
Page Count: 304
Publisher: Tor
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: Dec. 15, 1992
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by David Dalglish ‧ RELEASE DATE: March 17, 2020
Fans will love the second installment of this dark fantasy about very human characters beset by inhuman dangers.
When the world changes, will you change with it?
A boy who takes pleasure in causing pain meets a monster who can teach him to do much more. A Soulkeeper puts his reputation on the line to stop the abuse of soulless humans—while concealing his relationship with an "awakened" formerly soulless woman. A religious woman given unimaginable power over human souls by a monster struggles to determine right from wrong, faith from blasphemy. In a world where mountains walk, prayers can change the physical world, and magical creatures like talking rabbit-soldiers have awoken from a centurieslong slumber, no choice is simple. The Soulkeeper Devin has chosen to befriend creatures like the faery Tesmarie while his spellcasting brother-in-law, Tommy, believes the newly awakened magical creatures have as much right to the land as humans do. In a time when most humans are reacting with fear and anger to their changing world, seeing the world in shades of gray can be dangerous. Meanwhile, Devin’s sister, Adria, finds that her new powers are testing her faith and bringing up questions she’d rather not confront. As new magical threats to the human population arise, all of these characters will be pushed to their limits, and the decisions they make may determine the fate of humanity. Picking up where Soulkeeper (2019) left off, this second book in a planned trilogy raises the stakes for every character, complicating the moral choices they face. The plot rockets along from one magical battle to the next, but Dalglish deftly weaves in rich character development alongside all this action.
Fans will love the second installment of this dark fantasy about very human characters beset by inhuman dangers.Pub Date: March 17, 2020
ISBN: 978-0-316-41669-6
Page Count: 624
Publisher: Orbit/Little, Brown
Review Posted Online: Jan. 26, 2020
Kirkus Reviews Issue: Feb. 15, 2020
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by Chris Kluwe ‧ RELEASE DATE: March 3, 2020
Irredeemable in any world, real or virtual.
In this cyberpunk fiction debut, a massively popular online game has real-world consequences.
Ashley Akachi is a mixed-race woman who’s known as “Ashura the Terrible” to millions of fans of Infinite Game, which is watched around the world. In a near-future Florida that’s half drowned by rising sea levels, she sits inside a haptic chamber that converts her movements into gameplay in the ultraviolent competition. Former NFL player Kluwe (Beautifully Unique Sparkleponies, 2013) describes the game’s mechanics at length, at times giving the book the feel of watching someone else play a video game. (The game’s racist and misogynist online message boards also feature prominently.) Eventually, Ash uncovers a vast conspiracy involving not only Infinite Game, but also her love interest, Hamlin, who’s hiding a secret of his own. Unfortunately, there’s not enough space in this brief review to examine everything that’s obnoxious or distasteful in this novel, from its opening bullet-point infodump, lazily passed off as worldbuilding, to its eye-rolling last line. One may wonder if any women were involved in this book’s publication in any meaningful way. Only a male author could believe a woman thinks about “dicks” this often; when facing gender inequality, Ash huffs, “Must be nice to have a dick”; before castrating a would-be rapist, she scoffs, “You thought your dick made you a man? You’ll never be a man again.” Characters' attacks on Ash are all viciously gender-specific; in addition to being threatened with rape throughout, she's repeatedly called “slut,” “whore,” and “cunt.” Meanwhile, Ash herself reads like an unintentional parody of an empowered woman; she leers suggestively at a woman’s behind and then laments her small bust size, at length, before deciding “boobs are overrated.” At the book’s climax, Ash thinks that she’s “so tired of shitty men and their shitty dreams.” After reading this, readers will surely feel the same.
Irredeemable in any world, real or virtual.Pub Date: March 3, 2020
ISBN: 978-1-250-20393-9
Page Count: 352
Publisher: Tor
Review Posted Online: Jan. 12, 2020
Kirkus Reviews Issue: Feb. 1, 2020
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