Next book

CHILD OF A MAD GOD

Enjoyable and addictive, flaws and all.

Salvatore kicks off a new fantasy sequence set in the world of Corona (Immortalis, 2003, etc.) but with only passing references to persons and events from previous adventures.

On the frigid slopes of the volcanic mountain Fireach Speuer—Salvatore isn’t noted for his subtlety—lives a parasitical, barbarian warrior tribe, the Usgar, whose patron is the Crystal God. Some of their womenfolk are witches of the Coven, able to command the magic of the crystals found within the mountain, crystals that make the warriors all but invincible as they plunder slaves and supplies from the villagers who live along the shores of Loch Beag at the mountain’s foot. When the story opens, Aoleyn is 3 years old, inquisitive, and active; an orphan, many years will pass before she understands her convoluted birthright. Aoleyn desperately wants to become a witch but faces many challenges, not least that an Usgar woman expects to be raped and brutalized by the warrior who chooses her as his mate. One of the matters that the narrative never clarifies is why the Usgar witches, despite their magic-crystal powers, allow the warriors to virtually enslave them. In another narrative strand, Talmadge, a trader who meanders about the Wilderlands trying to unlock the puzzle of his life, is drawn to Loch Beag. We of course assume that Aoleyn and Talmadge will meet, eventually, but it’s far from obvious why, when, or how. All this slow, quiet development allows the low-key charms of these stories and others to flourish.

Enjoyable and addictive, flaws and all.

Pub Date: Feb. 6, 2018

ISBN: 978-0-7653-9527-6

Page Count: 496

Publisher: Tor

Review Posted Online: Nov. 13, 2017

Kirkus Reviews Issue: Dec. 1, 2017

Categories:
Next book

THE HOUSE IN THE CERULEAN SEA

A breezy and fun contemporary fantasy.

A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.

Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.

A breezy and fun contemporary fantasy.

Pub Date: March 17, 2020

ISBN: 978-1-250-21728-8

Page Count: 352

Publisher: Tor

Review Posted Online: Nov. 10, 2019

Kirkus Reviews Issue: Dec. 1, 2019

Next book

ASSASSIN'S APPRENTICE

At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.

Pub Date: April 17, 1995

ISBN: 0-553-37445-1

Page Count: 368

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1995

Categories:
Close Quickview