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THE BEASTS OF ELECTRA DRIVE

Unhurried but engrossing novel in which characters are more enticing than otherworldly technology.

In Quine’s sci-fi tale, a game designer, aided by the physical manifestations of his game characters, fights back against a company trying to sabotage his work.

Jaymi Peek’s programming skills land him a gig at a games development company—Bang Dead Games. But his high-position LA job is soon less than ideal. He realizes that Bang Dead favors profit over originality, often sparking trite concepts. He calls the ones responsible for this nose dive “the Dreary Ones.” Jaymi leaves to design his own games, but when a drone invades his property on Electra Drive, he assumes it’s a personal attack by the Dreary Ones. Conceptualizing and coding a character, or Beast, from one of his games-in-progress, Jaymi gives life to Amber, a male (in appearance) who literally crawls out of a computer monitor into “meat-space.” As Jaymi develops additional Beasts, including Evelyn and Shigem, the Dreary Ones continue their affronts, attempting to infect code or damage the Beasts’ code. Consequently, Jaymi sends Beast incarnations after the Dreary Ones (one attack involves a cockroach). Soon the physical confrontations move into the digital realm. Jaymi targets in particular Bang Dead’s tawdry game Ain’tTheyFreaky!, an open platform in which the public votes on certain people’s attractiveness or lack thereof. Hoping to counter the ugliness this game inflicts upon the world, Jaymi relentlessly battles the Dreary Ones, a war that ultimately intensifies when at least one individual winds up dead. Quine’s novel centers more on an interesting cast than fascinating sci-fi traits. Some characters are computer code in bodily form but still have depth. For example, Jaymi created Kim, in part, to be Shigem’s lover. (A nice touch: both Beasts are male.) There’s likewise a rather sublime religious theme. Though one Beast kneels in prayer in front of “his creator,” Jaymi, there’s an understated notion of free will. Jaymi assigns missions to Beasts (e.g., wreak havoc on Bang Dead) but often leaves them “to [their] own devices.” The author’s lyrical prose is profound and sometimes surreal, especially in character descriptions. “Inside Kim,” Quine writes, “there is a lonely savage from the caves, bent on pure first-degree survival, blown by chance and the primal drives of instinct and emotion, alone and uncertain on a dart from birth to death.” The plot, however, can grow repetitive. Every new Beast design leads to Bang Dead’s attempt to hack the code, and large sections of narrative repeat. This book is a prequel to the author’s earlier works whose titles are the same as Jaymi’s prospective games, and the ending neatly sets up the succeeding installment.

Unhurried but engrossing novel in which characters are more enticing than otherworldly technology.

Pub Date: April 11, 2018

ISBN: 978-0-9927549-4-5

Page Count: 326

Publisher: EC1 Digital

Review Posted Online: Feb. 23, 2018

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THE CATCHER IN THE RYE

A strict report, worthy of sympathy.

A violent surfacing of adolescence (which has little in common with Tarkington's earlier, broadly comic, Seventeen) has a compulsive impact.

"Nobody big except me" is the dream world of Holden Caulfield and his first person story is down to the basic, drab English of the pre-collegiate. For Holden is now being bounced from fancy prep, and, after a vicious evening with hall- and roommates, heads for New York to try to keep his latest failure from his parents. He tries to have a wild evening (all he does is pay the check), is terrorized by the hotel elevator man and his on-call whore, has a date with a girl he likes—and hates, sees his 10 year old sister, Phoebe. He also visits a sympathetic English teacher after trying on a drunken session, and when he keeps his date with Phoebe, who turns up with her suitcase to join him on his flight, he heads home to a hospital siege. This is tender and true, and impossible, in its picture of the old hells of young boys, the lonesomeness and tentative attempts to be mature and secure, the awful block between youth and being grown-up, the fright and sickness that humans and their behavior cause the challenging, the dramatization of the big bang. It is a sorry little worm's view of the off-beat of adult pressure, of contemporary strictures and conformity, of sentiment….

A strict report, worthy of sympathy.

Pub Date: June 15, 1951

ISBN: 0316769177

Page Count: -

Publisher: Little, Brown

Review Posted Online: Nov. 2, 2011

Kirkus Reviews Issue: June 15, 1951

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JURASSIC PARK

Genetically engineered dinosaurs run amok in Crichton's new, vastly entertaining science thriller. From the introduction alone—a classically Crichton-clear discussion of the implications of biotechnological research—it's evident that the Harvard M.D. has bounced back from the science-fantasy silliness of Sphere (1987) for another taut reworking of the Frankenstein theme, as in The Andromeda Strain and The Terminal Man. Here, Dr. Frankenstein is aging billionaire John Hammond, whose monster is a manmade ecosystem based on a Costa Rican island. Designed as the world's ultimate theme park, the ecosystem boasts climate and flora of the Jurassic Age and—most spectacularly—15 varieties of dinosaurs, created by elaborate genetic engineering that Crichton explains in fascinating detail, rich with dino-lore and complete with graphics. Into the park, for a safety check before its opening, comes the novel's band of characters—who, though well drawn, double as symbolic types in this unsubtle morality play. Among them are hero Alan Grant, noble paleontologist; Hammond, venal and obsessed; amoral dino-designer Henry Wu; Hammond's two innocent grandchildren; and mathematician Ian Malcolm, who in long diatribes serves as Crichton's mouthpiece to lament the folly of science. Upon arrival, the visitors tour the park; meanwhile, an industrial spy steals some dino embryos by shutting down the island's power—and its security grid, allowing the beasts to run loose. The bulk of the remaining narrative consists of dinos—ferocious T. Rex's, voracious velociraptors, venom-spitting dilophosaurs—stalking, ripping, and eating the cast in fast, furious, and suspenseful set-pieces as the ecosystem spins apart. And can Grant prevent the dinos from escaping to the mainland to create unchecked havoc? Though intrusive, the moralizing rarely slows this tornado-paced tale, a slick package of info-thrills that's Crichton's most clever since Congo (1980)—and easily the most exciting dinosaur novel ever written. A sure-fire best-seller.

Pub Date: Nov. 7, 1990

ISBN: 0394588169

Page Count: 424

Publisher: Knopf

Review Posted Online: Sept. 21, 2011

Kirkus Reviews Issue: Oct. 15, 1990

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