A young wizard apprentice and a brutish tomb raider rebound from a deadly pickup game.
Wiz-Kid, a teenage intern, has learned that her reassignment request has been denied; she is mandated to continue assisting Mug, a temperamental, muscle-bound tomb raider. Each at odds with the other, they are sent out into the field to acquire magical artifacts, coming face to face with He of the Giant Steps, a cunning guardian mummy. In order to get the job done, they have to consent to the “ancient law,” which in this case requires Mug to best Giant Steps in a game of basketball. Seldom does Wiz produce her wand—once to light dark areas and again to distract Giant Steps during the match. She may be an intern, but she serves as the lead, an astute and agile heroine who gives readers a new, strong female character in the comics world. A scene in which she steals the ball from Giant Steps and flips him the middle finger is hilarious, albeit a tad out of character. Bosma’s manga-inspired panels toggle among fiery orange-reds (for hotheaded, muscle-bound Mug), cool hues (for smart, collected Wiz), and neon yellow-greens (for foul, ancient Giant), representing each athlete. Bosma successfully blends fantasy, myth, and sports to kick off this new modern comic(al) series.
Whether sports fans, fantasy enthusiasts, or just comics lovers, readers will be eager for more adventures with this unlikely duo. (Graphic fantasy. 12-18)