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THE GATHERING

In the final volume of Hamilton's thoughtful but disappointing "Justice" trilogy, the four psychic children once more form the "first unit" and travel through the Crossover to the desolate future Dustland. There they help some of Dustland's inhabitants, who have been exiled by the dread presence Mal, to escape back to a domed city in "domity," run by creatures who are part human, part machine. Among those who escape from Dustland are the humanlike three-legged Slakers and the doglike Miacus, both met before, and a new group of primitive, wandering young humans who travel in a "packen" of 15, divided into five "trips," each containing a leader, Duster, a "leggen," Siv, and a "smooth-keep," Glass. (The "youngens" in the other four trips are mere duplicates of the lead group.) As the children in the Unit "trace" to communicate, those in Dustland and domity "tone," and Justice now enters the master machine Colossus to absorb knowledge of the post-disaster society and its history. She learns too the Unit's role in the Grand Design: as Levy and Thomas are "twinned," so too is Justice. The mission of the Unit is to leave the Watcher in Justice behind; and as it splits from her the four children return to the present, to stay safe and normal until their power once more wells up and finds a mission. By the end of the third volume, then, Hamilton has established a future world as the children find it, complete with a range of mutant and created creatures, philosophical challenges, and the alternative revolutionary and social arrangements so dear to future fantasy creators. But that is where we might expect to be at the end of volume one, and we arrive there through expository conversation. We never see the four childrens' powers satisfactorily fulfilled, or see the time their formation as the "first unit" foretold. We never actually see any crisis or confrontation in the tightly controlled domity; and we never actually see the questions raised by the society's Master Plan played out in action.

Pub Date: April 6, 1981

ISBN: 059036216X

Page Count: 214

Publisher: Greenwillow Books

Review Posted Online: Oct. 26, 2011

Kirkus Reviews Issue: April 1, 1981

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PERCY JACKSON'S GREEK HEROES

Tales that “lay out your options for painful and interesting ways to die.” And to live.

In a similarly hefty companion to Percy Jackson’s Greek Gods (2014), the most voluble of Poseidon’s many sons dishes on a dozen more ancient relatives and fellow demigods.

Riordan averts his young yarn spinner’s eyes from the sex but not the stupidity, violence, malice, or bad choices that drive so many of the old tales. He leavens full, refreshingly tart accounts of the ups and downs of such higher-profile heroes as Theseus, Orpheus, Hercules, and Jason with the lesser-known but often equally awesome exploits of such butt-kicking ladies as Atalanta, Otrera (the first Amazon), and lion-wrestling Cyrene. In thought-provoking contrast, Psyche comes off as no less heroic, even though her story is less about general slaughter than the tough “Iron Housewives quests” Aphrodite forces her to undertake to rescue her beloved Eros. Furthermore, along with snarky chapter heads (“Phaethon Fails Driver’s Ed”), the contemporary labor includes references to Jay-Z, Apple Maps, god-to-god texting, and the like—not to mention the way the narrator makes fun of hard-to-pronounce names and points up such character flaws as ADHD (Theseus) and anger management issues (Hercules). The breezy treatment effectively blows off at least some of the dust obscuring the timeless themes in each hero’s career. In Rocco’s melodramatically murky illustrations, men and women alike display rippling thews and plenty of skin as they battle ravening monsters.

Tales that “lay out your options for painful and interesting ways to die.” And to live. (maps, index) (Mythology. 10-14)

Pub Date: Aug. 18, 2015

ISBN: 978-1-4231-8365-5

Page Count: 416

Publisher: Disney-Hyperion

Review Posted Online: July 21, 2015

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PILLOWLAND

For Berkner’s fans; there are much better books about children visiting imaginative lands.

Berkner’s children’s song gets the picture-book treatment with illustrations from Garoche.

What kid hasn’t made a massive pillow fort and imagined all sorts of adventures? Well, Berkner’s premise is that there is a land where everything is made of pillows, and three lucky children get to visit there. (They appear to be siblings, perhaps a blended family: Mom and one girl are black; Dad, one boy, and one girl are white.) The illustrations transition between depictions of obvious imaginative play in a bedroom to a fantasy world and back again at the end, when the parents peek in at the three asleep. Garoche’s art consists of photos of papercut artwork arranged in dioramas with some Photoshop details. Reminiscent of Michael Garland’s work (though more pastel in color) or that of Elly McKay (though less ethereal), the illustrations are a mixed bag, with layers and hard edges juxtaposed against all the pillows. The king and queen of the song are obviously stand-ins for the parents. Children who know the tune may not sit still for a reading, while those who don’t may wonder at the repeated refrain.

For Berkner’s fans; there are much better books about children visiting imaginative lands. (Picture book. 3-7)

Pub Date: Nov. 7, 2017

ISBN: 978-1-4814-6467-3

Page Count: 32

Publisher: Simon & Schuster

Review Posted Online: Aug. 11, 2017

Kirkus Reviews Issue: Sept. 1, 2017

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