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Bulletin of ZOMBIE Research

VOLUME 1

Morbidly fascinating, even in its deadpan style; likely to become a staple in zombie collections.

Awards & Accolades

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  • Kirkus Reviews'
    Best Books Of 2014

Leppanen’s sci-fi debut is a collection of scientific reports on how best to control and manage the worldwide spread of Zooanthroponotic Occult MetaBiomimetic Infectious Encephalitis—zombies!

The Society of Zombie Research and Management conducts studies on zombies, who have been a serious concern for about 50 years—long enough that undead test subjects can be selected from a containment facility in Minnesota. The research involves people in various stages, such as asymptomatic humans who have tested positive for ZOMBI Encephalitis or those in the more advanced stages, typically demarcated by the consumption of human flesh. Experiments range from the effect zombies have on monarch butterflies, which seem to prefer them as hosts for feeding and pupating, to the public’s association of baldness or thinning hair with infected humans. Leppanen commits completely to her book, abandoning a standard narrative and writing in the cold voice of a scientific study, including graphs, tables and selected literature (both genuine and fictional) at the end of each study. But hidden within the technological jargon is the story of a world surviving a devastating epidemic. Aside from the Convention on Global ZOMBIE Safety, there’s mention of humans killing other humans based on the mere probability that individuals with different colored eyes could be infected. There are also instances of utter creepiness: In one experiment, humans are dosed with aminopyralid, an herbicide, in an effort to combat the problem resulting from weeds growing at a faster rate in zombie tissue; and expectant mothers should be wary of the study involving infected pregnant women (hint: “cannibalistic offspring”). But it’s Leppanen’s academic approach to ZOMBI Encephalitis that resonates loudest. Zombies are unmistakably the norm, and the research nonchalantly takes into account a few horrifying issues—e.g., an inability to determine a test subject’s time of death, since he or she may appear alive, and in a study on zombie communication, speculation that zombies are frustrated because there’s no one to eat. The studies do become progressively more intense (one dealing with infected cancer patients surviving longer than uninfected ones), but the eight experiments, presented as separate sections, could be ingested in any order.

Morbidly fascinating, even in its deadpan style; likely to become a staple in zombie collections.

Pub Date: June 17, 2014

ISBN: 978-1499576757

Page Count: 184

Publisher: CreateSpace

Review Posted Online: July 31, 2014

Kirkus Reviews Issue: Sept. 1, 2014

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DARK MATTER

Suspenseful, frightening, and sometimes poignant—provided the reader has a generously willing suspension of disbelief.

A man walks out of a bar and his life becomes a kaleidoscope of altered states in this science-fiction thriller.

Crouch opens on a family in a warm, resonant domestic moment with three well-developed characters. At home in Chicago’s Logan Square, Jason Dessen dices an onion while his wife, Daniela, sips wine and chats on the phone. Their son, Charlie, an appealing 15-year-old, sketches on a pad. Still, an undertone of regret hovers over the couple, a preoccupation with roads not taken, a theme the book will literally explore, in multifarious ways. To start, both Jason and Daniela abandoned careers that might have soared, Jason as a physicist, Daniela as an artist. When Charlie was born, he suffered a major illness. Jason was forced to abandon promising research to teach undergraduates at a small college. Daniela turned from having gallery shows to teaching private art lessons to middle school students. On this bracing October evening, Jason visits a local bar to pay homage to Ryan Holder, a former college roommate who just received a major award for his work in neuroscience, an honor that rankles Jason, who, Ryan says, gave up on his career. Smarting from the comment, Jason suffers “a sucker punch” as he heads home that leaves him “standing on the precipice.” From behind Jason, a man with a “ghost white” face, “red, pursed lips," and "horrifying eyes” points a gun at Jason and forces him to drive an SUV, following preset navigational directions. At their destination, the abductor forces Jason to strip naked, beats him, then leads him into a vast, abandoned power plant. Here, Jason meets men and women who insist they want to help him. Attempting to escape, Jason opens a door that leads him into a series of dark, strange, yet eerily familiar encounters that sometimes strain credibility, especially in the tale's final moments.

Suspenseful, frightening, and sometimes poignant—provided the reader has a generously willing suspension of disbelief.

Pub Date: July 26, 2016

ISBN: 978-1-101-90422-0

Page Count: 352

Publisher: Crown

Review Posted Online: May 3, 2016

Kirkus Reviews Issue: May 15, 2016

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READY PLAYER ONE

Too much puzzle-solving, not enough suspense.

Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. 

The real world, in 2045, is the usual dystopian horror story. So who can blame Wade, our narrator, if he spends most of his time in a virtual world? The 18-year-old, orphaned at 11, has no friends in his vertical trailer park in Oklahoma City, while the OASIS has captivating bells and whistles, and it’s free. Its creator, the legendary billionaire James Halliday, left a curious will. He had devised an elaborate online game, a hunt for a hidden Easter egg. The finder would inherit his estate. Old-fashioned riddles lead to three keys and three gates. Wade, or rather his avatar Parzival, is the first gunter (egg-hunter) to win the Copper Key, first of three. Halliday was obsessed with the pop culture of the 1980s, primarily the arcade games, so the novel is as much retro as futurist. Parzival’s great strength is that he has absorbed all Halliday’s obsessions; he knows by heart three essential movies, crossing the line from geek to freak. His most formidable competitors are the Sixers, contract gunters working for the evil conglomerate IOI, whose goal is to acquire the OASIS. Cline’s narrative is straightforward but loaded with exposition. It takes a while to reach a scene that crackles with excitement: the meeting between Parzival (now world famous as the lead contender) and Sorrento, the head of IOI. The latter tries to recruit Parzival; when he fails, he issues and executes a death threat. Wade’s trailer is demolished, his relatives killed; luckily Wade was not at home. Too bad this is the dramatic high point. Parzival threads his way between more ’80s games and movies to gain the other keys; it’s clever but not exciting. Even a romance with another avatar and the ultimate “epic throwdown” fail to stir the blood.

Too much puzzle-solving, not enough suspense.

Pub Date: Aug. 16, 2011

ISBN: 978-0-307-88743-6

Page Count: 384

Publisher: Crown

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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