THE MAGIC STOPWATCH by Heather Maisner

THE MAGIC STOPWATCH

A Sports Adventure Game
by & illustrated by
Age Range: 8 - 11
Email this review

KIRKUS REVIEW

 Inevitable comparisons will be drawn between this effort and the Waldo books: They share the same swarming scenes, the search for the hidden elements within the flurry, and similar artwork. Instead of the goofy, striped-shirt Waldo, however, readers must find the magic stopwatch hidden in each sporting tableaux before they advance in the game (and the book). Maisner's emphasis is on sporting techniques and fields of play, with 20 events in all, from horses and bikes to field hockey, cricket, skiing, women's gymnastics. Those with shorter attention spans can refer to the list of ``lost belongings'' that Great Uncle Olympus, the book's guide, mentions he has misplaced in the gaming venues; for more patient observers, the book offers a fairly painless way of digesting a great deal of sports information. (Picture book. 8- 11)

Pub Date: Nov. 1st, 1997
ISBN: 0-7636-0302-3
Page count: 32pp
Publisher: Candlewick
Review Posted Online:
Kirkus Reviews Issue: Nov. 1st, 1997