MAGICNET by John DeChancie

MAGICNET

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KIRKUS REVIEW

 DeChancie's hardcover debut begins when English professor Skye King receives a desperate phone call from his computer-nut friend Grant Barrington; minutes later Grant falls silent, while Skye hears noises of destruction.... He hotfoots it over to Grant's place, where his friend lies dead, his apartment trashed by what appears to be a demon. The following day Skye receives some computer disks by the mail; inserting them into his own computer, Skye finds he has booted up a part-computer, part-magic ghost of Grant! The latter explains that a computer-whiz rival named Merlin, who runs MagicNet--a sort of part-magic, part-computer network--is intent on changing reality and sent the demon to get rid of Grant. Grant hopes to stop Merlin with Ragnarok, a computer/magic program that should tie MagicNet up in knots. Thereafter, alas, things get steadily less intelligible and credible. Eventually it emerges that ancient Persian gods and demons are behind it all; Merlin turns out to be a good guy, sort of, and Skye and Grant are gods too...or something. Despite the hard work and literary connections, a truly horrible hybrid. What it's all supposed to add up to is anybody's guess; if the author himself knows he's not telling.

Pub Date: Dec. 1st, 1993
ISBN: 0-688-12759-2
Page count: 240pp
Publisher: Morrow/HarperCollins
Review Posted Online:
Kirkus Reviews Issue: Oct. 15th, 1993