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CAULDRON

Zut! The French are the villains in this new futurotechnothriller by Navy veteran and military analyst Bond (Vortex, 1991; Red Phoenix, 1989)—who continues to write battle scenes good enough to keep the old disbelief suspended in a closet somewhere. The setup this time is an economic and military collaboration between France and Germany sometime after the defeat of President Clinton. The Common Market has given way to an unpleasant and unsatisfactory master-slave relationship between the two rich countries and still-poor Eastern Europe, as well as some unhealthy codependency with the Benelux countries and Scandinavia. Then France decides to ship its unwelcome guest workers off to Hungary to replace Hungarian workers in French-owned factories and at the same time sews up a dirty deal with the Germans to take over the continent. War becomes inevitable, and Poland, Slovakia, and the Czechs alone have the nerve to resist. But who cares? Their only friends are the Americans, best known for their dithering and political cowardice. Right? Wrong! America cares. With the help of rich industrialist Ross Huntington III, the President comes up with a tough plan to help those plucky countries hang on and, at the same time, punish the French for their decades of rudeness to tourists. Since France and Germany are old NATO powers, the battle that breaks out pits American-designed weapons and tactics against American-designed weapons and tactics. The Germans are gutsy and well organized, the French arrogant and craven. Trouble is expected from the Russians, whose president has been locked up by a reactionary general. Heroics are provided by, among others, a patriotic Hungarian cop, a Polish-American flyboy, a lovely American commercial analyst, a suave Russian colonel, and a former East German officer. Before everything is sorted out, the French will reach for their nuclear weapons. Rattles along at a nice pace. Gadgetry is subordinated to tactics, and that's to the good. Plenty of tank action for the WW II fans.

Pub Date: June 11, 1993

ISBN: 0-446-51567-1

Page Count: 608

Publisher: N/A

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: April 1, 1993

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CARRIE

King handles his first novel with considerable accomplishment and very little hokum—it's only too easy to believe that these...

Figuratively and literally shattering moments of hoRRRRRipilication in Chamberlain, Maine where stones fly from the sky rather than from the hands of the villagers (as they did in "The Lottery," although the latter are equal to other forms of persecution).

All beginning when Carrie White discovers a gift with telekinetic powers (later established as a genetic fact), after she menstruates in full ignorance of the process and thinks she is bleeding to death while the other monsters in the high school locker room bait and bully her mercilessly. Carrie is the only child of a fundamentalist freak mother who has brought her up with a concept of sin which no blood of the Lamb can wash clean. In addition to a sympathetic principal and gym teacher, there's one girl who wishes to atone and turns her date for the spring ball over to Carrie who for the first time is happy, beautiful and acknowledged as such. But there will be hell to pay for this success—not only her mother but two youngsters who douse her in buckets of fresh-killed pig blood so that Carrie once again uses her "wild talent," flexes her mind and a complete catastrophe (explosion and an uncontrolled fire) virtually destroys the town.

King handles his first novel with considerable accomplishment and very little hokum—it's only too easy to believe that these youngsters who once ate peanut butter now scrawl "Carrie White eats shit." But as they still say around here, "Sit a spell and collect yourself."

Pub Date: April 8, 1974

ISBN: 0385086954

Page Count: 216

Publisher: Doubleday

Review Posted Online: Sept. 26, 2011

Kirkus Reviews Issue: April 1, 1974

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TO KILL A MOCKINGBIRD

A first novel, this is also a first person account of Scout's (Jean Louise) recall of the years that led to the ending of a mystery, the breaking of her brother Jem's elbow, the death of her father's enemy — and the close of childhood years. A widower, Atticus raises his children with legal dispassion and paternal intelligence, and is ably abetted by Calpurnia, the colored cook, while the Alabama town of Maycomb, in the 1930's, remains aloof to their divergence from its tribal patterns. Scout and Jem, with their summer-time companion, Dill, find their paths free from interference — but not from dangers; their curiosity about the imprisoned Boo, whose miserable past is incorporated in their play, results in a tentative friendliness; their fears of Atticus' lack of distinction is dissipated when he shoots a mad dog; his defense of a Negro accused of raping a white girl, Mayella Ewell, is followed with avid interest and turns the rabble whites against him. Scout is the means of averting an attack on Atticus but when he loses the case it is Boo who saves Jem and Scout by killing Mayella's father when he attempts to murder them. The shadows of a beginning for black-white understanding, the persistent fight that Scout carries on against school, Jem's emergence into adulthood, Calpurnia's quiet power, and all the incidents touching on the children's "growing outward" have an attractive starchiness that keeps this southern picture pert and provocative. There is much advance interest in this book; it has been selected by the Literary Guild and Reader's Digest; it should win many friends.

Pub Date: July 11, 1960

ISBN: 0060935464

Page Count: 323

Publisher: Lippincott

Review Posted Online: Oct. 7, 2011

Kirkus Reviews Issue: July 1, 1960

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